The Revival Project Mods (
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revivalprojectooc2021-03-24 07:35 pm
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SPRING TEST DRIVE MEME

SPRING TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Temba Spring Time!
But the plants aren't the only ones waking up with the warmer temperatures. Temba's wildlife is no exception. Most of the smaller critters can be seen more commonly around the city and should your steps take your near the old library building, you may even encounter half a dozen or more young mothkittens learning to fly, warming their wings up in the sun or napping at the side of the building. Just beware that these little fiends love everything that glitters and will try to claim it for themselves.
Explore the city!
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
Maybe look around anyway. Or try your hand at some repairs?
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧
✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
no subject
Since it seems like they've completed their mission with the mothkittens, she turns a little to consider the library building, not that she knows what that is, closing her eyes briefly as the breeze picks up her hair.
"Where would be the best place to... sleep?" she asks, leaning on his familiarity with this place. It might actually be nice to not have to sleep on the Mantis, for a change.
no subject
Following her gaze towards the library itself, he then turns to reassess their position so he can better answer her question. "There's an old hotel across from the fountain in the main square," he says, pointing out the direction. "It has rooms that have been fixed up for people to use. With actual beds," he feels the need to add, despite the fact that his own sleeping situation hasn't varied much from the hard palet aboard the Mantis.
"Most of the places around here are unclaimed, if in need of some fixing up. But some are better than others. Some of the residential areas aren't in too bad shape."
no subject
"You may be alone in that on Dathomir," she informs him. The wildlife, certainly. The Nightbrothers are definitely always eager for a good fight, and her sisters... she remembers how they reveled in power and strength and magick, even if they never fought amongst each other. Merrin herself... she might agree, if only because she's learned that power and strength isn't all there is.
She moves to follow the direction he's pointing to, squinting a little into the distance. "Ho...tel?" That's a new word for her. "This is where you stay?"
no subject
"I can walk you there if you like," he offers. "Me? I stayed there for a while when I was still finding my footing around here. Since then I've put together a salvage and workshop of sorts, so I usually just stay there."
no subject
His answer doesn't surprise her, really—rather, it shouldn't surprise her, since he did tell her that he's been here for a year. But... still... maybe it hadn't quite sunk in to her yet just how long a year is. Enough for him to settle in, it seems. Build a workshop. A life.
It's a strange realization, considering she just saw him minutes before she arrived. They went their separate ways without her ever knowing.
"A workshop. You fix things?" He'd mentioned the planet he lived on before—Bracca—but she doesn't actually know what he did there. She can't make the connection.
no subject
It's taken a good part of that year, and not without its ups and downs, the threat of a relapse into the hopelessness he'd started with, but in that strange, roundabout way he's managed to meet Merrin at roughly the same point in confidence as he did when he had met her for a second time in Dathomir, back in her own timeline.
"Yeah, I tinker with stuff here and there," he confirms with a nod. "Mostly I look for things that might at least be useful for parts. I help maintain the ships we have since there's only a couple engineers. They're not nearly as big as the starships I've worked on, but at the same time they're practically a different language so far as construction and wiring goes.
"Same for a lot of the technology here. There's no understanding it completely without touching one of the specific datapoints- there's several that specialize in different sorts of knowledge for skills aside from engineering. Like...you need one to know how to actually pilot the ships. But you can't use both datapoints."
no subject
"I would like to see your workshop," she says. Not now, but maybe later. What can she say? Her curiosity is piqued.
"Data...points?" Another new word. She pauses, her expression thoughtful. "So I could use this to learn how to pilot a ship."
no subject
It's a good walk anywhere, but Cal's been used to having to rely on his feet to go most places so it hasn't bothered him too much. Although he'd imagine being able to teleport everywhere is really quite handy.
"Sure. It's kind of a mess- the Agrii don't give us much warning sometimes when they decide to send us off somewhere so I kind of left in the middle of sorting things," he admits. Counters strewn with parts from things he's not even completely sure of what purpose they might have served, although as he gets into the guts of things it starts to make more sense. He accounts most of that towards the information he'd gotten from the datapoint.
"You could, yeah!" Cal says with a laugh. "I think we've been short on pilots too. The datapoints, they're like these spheres that are set up in certain areas. There's one in the main square that touches on what happened here and why the Agrii need help. It's a little unsettling how they work though." BD-1's offered comment gets a nod from him. "Yeah, it's kind of like uploading information directly into your head."
no subject
She nods, absorbing the information about the datapoints. She'll definitely have to look around for them, it sounds like. Check them out. Though she's not sure how she feels about... uploading information directly into her head. Generally speaking, she doesn't want anything or anyone in her head.
"Yes, I saw it." The thing—well, now she know it's a datapoint—in the main square. "But I did not approach it." Call her paranoid, maybe, but she doesn't just go around touching random, suspicious objects.
"I will consider it," she continues, just the barest of smiles quirking one corner of her mouth. "I wish to learn, but I did not think our small captain would risk his ship to show me." Greez was, after all, skittish enough just having her aboard his precious ship.
no subject
That's not to mention the other hints of information he's found, the echoes he's picked up here and there. The pieces to this puzzle are so scattered and make little sense for what they've found so far.
A fond smile touches his lips at the mention of the Mantis's captain. "I wouldn't be surprised, especially given how he reacted when I tried helping out once," he chuckles. "Greez is very protective of his ship."
no subject
"Yes, so I noticed," she says, her tone bone dry. Greez always seemed to talk about the Mantis like it was his child. In fact... it was all he ever seemed to talk about. Besides maybe food, his grandmother, and his vehemence to never, ever leave the ship. She shakes her head fondly.
Suddenly, a thought occurs to her. "The datapoints. Do they work like your..." She pauses, recalling the words he used when he explained his rare power to her, and then continues haltingly, as if she's still getting used to saying it. "Echoes in the Force?"
no subject
"...did he ever realize there's a bogling hiding around the ship?" he asks before gesturing as they near the fountain. "See those buildings right across? The bigger one's the hotel."
He glances at Merrin as she brings up his ability to sense echoes. "Kind of? It's more detached though, since it's information, understanding of things and not...memories from someone of something that's happened." Slowing by the fountain, he nods towards the datapoint that seems to hover near it. "This one holds an overview of this place and what happened here."
no subject
Mention of the bogling makes one end of her mouth quirk up in a wry smile. "No, though I think he grows suspicious." Needless to say, Merrin won't be telling Greez. That's a surprise for him to find.
Then she nods, absorbing the information. Mostly, she'd been curious to know if the feeling was at all similar—ever since he told her of his ability, she'd wondered what it felt like, to experience memories that weren't your own. The past could be... painful. Did it affect him? At least she has some anchor now.
"I see. I had wondered." Her mouth is open to say more, to voice her thoughts, but she closes it again, leaving the period where it is. She feels like she's said enough, referenced enough conversations he doesn't remember.
no subject
The secret of the bogling gains a shared smile from the padawan then. He isn't really sure how he'd break it to Greez anyway. Letting the Latero find out for himself seems the best course. At least the bogling hasn't seemed to make a mess of the ship so far as Cal's been aware.
It's strange talking about things with someone that you know you'd (at least in your current perspective) never spoken about. At the same time he hasn't exactly kept that unique ability of his too much of a secret to those he's come to know, so he's not too bothered by it, nor surprised Merrin's come to be familiar with it.
"Most of the time it's just fleeting glimpses of things. A lot of the memories that linger with an object are linked by strong emotions. Around here, most of the echoes I've found are steeped in feelings of hopelessness, or confusion." He still isn't sure what to make of those, especially with the disjointed timeframes.
i feel like i'm super awkward at fading out but whatever!!
The past holds much pain for the both of us, she'd said. In reality, it holds much pain for many people, including the ones who lived here. She's not sure how she would feel about experiencing someone else's hopelessness or confusion.
"I understand more now. Your echoes," she adds thoughtfully, privately agreeing that maybe it is a good thing. Briskly, she turns towards the hotel he'd pointed to earlier, and commands, "Come. Show me this place."
And they explored the hotel, and on and on.