The Revival Project Mods (
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revivalprojectooc2019-07-10 09:02 pm
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Entry tags:
Opening Test Drive Meme

TEST DRIVE
Application FAQ | Taken Characters | Reserves | Application
Welcome to the first Test Drive for The Revival Project!
For those who do not know, this game is a spin-off from The Drift Fleet game, which is shortly closing. For more information about what this game is about, please check out the FAQ here or the premise here.
The TDM for the first round of applications is NOT required but is highly recommended. Really this is to see the interest level in the game as well as to have everyone interact on the new planet and with the new experiences offered here. There will be a post in the TDM where questions can be asked regarding the prompts/settings. We're keeping this loose though so go ahead and have fun with it. Any questions about the game please direct to the comment section of the FAQ.
If you are a Drift Fleet alumni, please label your character as 'DFAU' on your top level so we know. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! The only option not allowed is to completely restart your character (because then it's not DFAU, is it?)
So go! Explore Agra 10! And, as always, HAVE FUN!

In the square near your arrival point, one building seems to be in fairly good repair. It’s large and stark white on every wall. Unlike the other buildings, all the lights are on and the windows looking out are intact. That alone would make it remarkable but it’s hardly the most noticeable thing once you step inside the open doorway.
Hanging against one wall is a piece of fabric that has ‘WHALE COMB!’ painted on it in drippy, fluorescent pink letters. A smiley is painted underneath it right on the wall with three eyes and long fangs. The fangs drip down all the way to the floor and the eyes are just a blob of paint, but whoever left it seems to have been trying, here. ‘US THANK THEY!’ is written beside it, barely legible. On every other wall is ‘EAT’ in various sizes and colors. They thankfully don’t drip as much as the smiley since, beneath them, are tables upon tables of food.
There are meats, fruits, root vegetables, and even what might be a sweet dessert of some sort as well. Bowls are full of them, apparently a welcome dinner for the Agrii’s new heroes. At the very least it will give everyone a quick crash course on what is edible around here. But some of it might have … adverse effects:
- People chomping down on the striped meat all seem to get very drowsy a few minutes later.
- The red fruit that looks like a giant cherry is the equivalent of a few shots - the more consumed, the more drunken this party is getting.
- There is a bowl of weeds that have small, daisy-like flowers all along the stalks. This tastes like chicken and gives the eater a sudden burst of energy that will have them running around the room like they’re being chased.
-There are a collection of drinks, some made from the red fruit, some that are clearly water, some that taste like a less-sweet lemonade with no effects, and then there's a blue one that tastes like an especially dark beer. People drinking this will find themselves incapable of lying for a half hour.
Of course, no way to know any of this before you chow down. So dig in and enjoy the show!

They said don’t go into the forest. If the noises there weren’t deterrent enough then the thick trees and lack of paths should have been. Yes, you’ll need food. Yes, both meat and many fruits are in the forest. But maybe you should have gotten some more information before heading in.
Congratulations: you went into the forest and are now lost. You can’t hear the murmurings from town, nor can you see any of the lights that might be flickering on and off in the city. How are you going to get back into town? How do you make sure that the creatures here don’t attack you? You probably don’t have any weapons, so you’d better figure something out quick.
Or, maybe you’ll get lucky and run into another foolish person wandering around out here. Try not to attack them - unless they attack first.



The first thing every survivor needs to find is shelter. Not long after your arrival at the fountain, it’s getting darker now and, even if the night is short (you’re about to find out it’s not!), you don’t want to spend your first one out on an unfamiliar street. Distantly you can hear a sound like a wolf howling through an elephant’s trunk. It’s loud and alien. Maybe you want to find somewhere to sleep a little more quickly.
Right away there are two pretty solid options that will do nicely for the night: an abandoned hotel-like structure and some empty stores.
The hotel structure seems to be the most popular option for others. Its large, overgrown lobby leads you to the staircase and over a dozen floors of rooms in varying conditions. Despite it looking as though no one has set foot in here for decades, the stairs and floors all are secure. The rooms that have doors on them open up to dusty rooms that all have a bathroom (of sorts) attached and long, narrow bed frames. Figuring out a mattress will be a challenge but at least this is a safe place to sleep. As long as no animals laid claim to this room before you got in...
But let’s say the room in the hotel doesn’t work for you. Maybe the room is too small for you. Maybe you don’t like the stairs. Maybe you want someplace private to separate yourself from the rest of these strangers and to think quietly about what to do next. Either way, the other option is any number of abandoned stores lining the block where you arrived. The glass doors and windows of many are broken but there are just as many intact as well. The rooms are all large and empty, as whatever wares inside were either taken or dissolved over the years. There may be a counter or two that will get you off the ground, though. With all this space, you’re bound to find something to sleep on.
Unless someone else got there, first...
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"Yeah," she says, and it sounds like he gets that a lot if he knows what she's probably expecting. "Was he a friend of yours?"
Because the only reason she knows he might give that up is if he's in the ground, and she's not thrilled to hear it.
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Because, "It's complicated. I haven't been here very long," though he doesn't know if anyone else has, either. It seemed pretty empty until a couple of hours ago. "But the last place I was... it was kinda like this. Only with better amenities. And two Steves." And Three Bucky Barneses, but he figures he'll leave that part out. "One from where I was from, and one from someplace else." And he doesn't know where either of them are, now, so maybe he sounds a little tense about it.
Still, "You an Avenger?"
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"Yeah," she says, because even if she's offworld most of the time, she's still technically part of the team - and that affiliation helps build alliances with people who are familiar enough with them. "Carol Danvers. Captain Marvel," she adds, with a soft laugh.
"You know the way back to camp?" It seems like a more important question at the moment than asking about how the hell the world got two Steve Rogerses, or the details behind whatever is going on with the shield.
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Finding Steve - both of them - hasn't helped. But Steve gave him the shield, so Bucky figures that's the best endorsement he's going to get.
He glances around at the question, because, "Yeah, I - "
Except. "Shit." He glances around some more. "I'm not as confident about the answer to that question as I wanna be."
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Carol glances up, but the stars overhead are of no use. She's not even sure what planet they're on.
"You remember your steps well enough to retrace 'em?"
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He's got a good sense of direction, and a good memory. All bets might be off on an alien planet, but this seems like the safest one to make, at least. "You been out here a while?"
no subject
Or some other measure of time that's stupid for people from a place with a 24-hour day.
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Bucky squints at the sky, like that might reveal whether they're in for a night that is hours or days long. (To his knowledge, it is not possible to tell that information from merely looking, but it seems worth putting in the effort.) "That would suck," he acknowledges, though it doesn't sound like he's so unaccustomed to the concept that it's unfathomable. This definitely isn't the first planet that's not Earth that he's set foot on.
"But yeah, if it starts getting darker, we're probably gonna want to find a place to ride out the night," he agrees. "I'm not sure whether up a tree is safer or not. On Earth it might be, but..." He cocks his head, as if to ask whether she wants to weigh in on the matter.
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She tilts her head towards the shield he's carrying. "Got any weapons on you besides that?" Just in case.
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He does look decidedly disappointed at the question, though, when he has to answer, "No." The shield is great, but it doesn't replace a firearm, no matter what Steve thinks. He tilts his head meaningfully in the direction of her fizzly fists. "You?"
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She shakes her head. "Haven't needed anything else since I got these. But I can pack a punch even without 'em, if it comes to it." She manages a grin despite herself, and the potential fate that might await them if they do happen to be going in the wrong direction - but with luck, it won't come to that, and she won't have to try risking it not working. She still feels pretty strong, even potentially dampened - it's a lot like the years she spent on Hala, with that damned inhibitor keeping her held back. It's frustrating, but workable, even if it isn't ideal. "You haven't actually seen anything that looks like it might want to eat us, have you?"
no subject
He does smile a little, at the question, though, because, "Honestly, no. I mean, nature's not really my thing, but I'd think we might have seen signs of something that could do that much damage by now."
Maybe. He hopes. He could definitely be wrong. "But maybe don't quote me on that," he adds, wryly.
He does know, at least, "Getting eaten's not the way I want to go out." So, it just can't happen. "Let's keep moving for now, and consider heading upwards if it gets too dark?"