The Revival Project Mods (
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revivalprojectooc2019-07-10 09:02 pm
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Opening Test Drive Meme

TEST DRIVE
Application FAQ | Taken Characters | Reserves | Application
Welcome to the first Test Drive for The Revival Project!
For those who do not know, this game is a spin-off from The Drift Fleet game, which is shortly closing. For more information about what this game is about, please check out the FAQ here or the premise here.
The TDM for the first round of applications is NOT required but is highly recommended. Really this is to see the interest level in the game as well as to have everyone interact on the new planet and with the new experiences offered here. There will be a post in the TDM where questions can be asked regarding the prompts/settings. We're keeping this loose though so go ahead and have fun with it. Any questions about the game please direct to the comment section of the FAQ.
If you are a Drift Fleet alumni, please label your character as 'DFAU' on your top level so we know. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! The only option not allowed is to completely restart your character (because then it's not DFAU, is it?)
So go! Explore Agra 10! And, as always, HAVE FUN!

In the square near your arrival point, one building seems to be in fairly good repair. It’s large and stark white on every wall. Unlike the other buildings, all the lights are on and the windows looking out are intact. That alone would make it remarkable but it’s hardly the most noticeable thing once you step inside the open doorway.
Hanging against one wall is a piece of fabric that has ‘WHALE COMB!’ painted on it in drippy, fluorescent pink letters. A smiley is painted underneath it right on the wall with three eyes and long fangs. The fangs drip down all the way to the floor and the eyes are just a blob of paint, but whoever left it seems to have been trying, here. ‘US THANK THEY!’ is written beside it, barely legible. On every other wall is ‘EAT’ in various sizes and colors. They thankfully don’t drip as much as the smiley since, beneath them, are tables upon tables of food.
There are meats, fruits, root vegetables, and even what might be a sweet dessert of some sort as well. Bowls are full of them, apparently a welcome dinner for the Agrii’s new heroes. At the very least it will give everyone a quick crash course on what is edible around here. But some of it might have … adverse effects:
- People chomping down on the striped meat all seem to get very drowsy a few minutes later.
- The red fruit that looks like a giant cherry is the equivalent of a few shots - the more consumed, the more drunken this party is getting.
- There is a bowl of weeds that have small, daisy-like flowers all along the stalks. This tastes like chicken and gives the eater a sudden burst of energy that will have them running around the room like they’re being chased.
-There are a collection of drinks, some made from the red fruit, some that are clearly water, some that taste like a less-sweet lemonade with no effects, and then there's a blue one that tastes like an especially dark beer. People drinking this will find themselves incapable of lying for a half hour.
Of course, no way to know any of this before you chow down. So dig in and enjoy the show!

They said don’t go into the forest. If the noises there weren’t deterrent enough then the thick trees and lack of paths should have been. Yes, you’ll need food. Yes, both meat and many fruits are in the forest. But maybe you should have gotten some more information before heading in.
Congratulations: you went into the forest and are now lost. You can’t hear the murmurings from town, nor can you see any of the lights that might be flickering on and off in the city. How are you going to get back into town? How do you make sure that the creatures here don’t attack you? You probably don’t have any weapons, so you’d better figure something out quick.
Or, maybe you’ll get lucky and run into another foolish person wandering around out here. Try not to attack them - unless they attack first.



The first thing every survivor needs to find is shelter. Not long after your arrival at the fountain, it’s getting darker now and, even if the night is short (you’re about to find out it’s not!), you don’t want to spend your first one out on an unfamiliar street. Distantly you can hear a sound like a wolf howling through an elephant’s trunk. It’s loud and alien. Maybe you want to find somewhere to sleep a little more quickly.
Right away there are two pretty solid options that will do nicely for the night: an abandoned hotel-like structure and some empty stores.
The hotel structure seems to be the most popular option for others. Its large, overgrown lobby leads you to the staircase and over a dozen floors of rooms in varying conditions. Despite it looking as though no one has set foot in here for decades, the stairs and floors all are secure. The rooms that have doors on them open up to dusty rooms that all have a bathroom (of sorts) attached and long, narrow bed frames. Figuring out a mattress will be a challenge but at least this is a safe place to sleep. As long as no animals laid claim to this room before you got in...
But let’s say the room in the hotel doesn’t work for you. Maybe the room is too small for you. Maybe you don’t like the stairs. Maybe you want someplace private to separate yourself from the rest of these strangers and to think quietly about what to do next. Either way, the other option is any number of abandoned stores lining the block where you arrived. The glass doors and windows of many are broken but there are just as many intact as well. The rooms are all large and empty, as whatever wares inside were either taken or dissolved over the years. There may be a counter or two that will get you off the ground, though. With all this space, you’re bound to find something to sleep on.
Unless someone else got there, first...
I had an appropriately sarcastic-funny reply and my tablet ate it and now I’m sad :<
And Steve seems to be the sort for idle chitchat in the middle of a fight. He has to forcibly refrain from rolling his eyes. The Winter Soldier didn’t speak in combat unless strictly necessary and while he isn’t quite that man anymore, old habits die hard.
His own strategy, once he sees how the creatures seem predisposed to a swarm-and-bite attack, is to try to take them out with a well-placed swing of the fist. Specifically, the metal fist. He’s not sure he wants to find out first hand what the bite strength of those little jaws measures and — more practically — he doesn’t know that they’d be able to easily replace clothing or boots. Kevlar might be strong but it’s certainly not completely indestructible. It’s also possible, he thinks, to grab them and snap their necks for a quick death, but they probably need to thin the numbers a little bit first. “Just focus!”
Oh man, I want to know what it was so now I'm sad too :C
"Wish I had my shield," he grumbles. That would have made quick work of at least dispersing them. But even without they are both doing well: twenty-odd is now dropped to a pretty manageable dozen. Of course, these are the fastest and, apparently, smartest left of the pack. Steve kicks one away from the soldier's back and stays there so they're both on each other's six. The animals pause for a second and then regroup to charge again.
"Watch: they won't even be edible..."
no subject
“Do you always talk this much?” he finally asks, though without taking his eyes off their supposed prey. It’s certainly jarring compared to the way he fights. He’s not supposed to be seen, heard or noticed and those that do notice are usually dead not long after. He might not be that assassin anymore but those skills and habits are not easily forgotten.
The creatures charge and he pivots, fast, intending to meet them on his left. That arm is strong enough to take whatever punishment they can dole out, he’s pretty sure. He’s definitely interested in bringing the fight to a close.
no subject
"Yeah. But it could be worse."
He rotates as Soldat shifts, keeping to his right. The creatures are busy charging at him so Steve takes the moment to play some golf and smack away the ones that are too distracted to see him coming. They go flying, either killed by the impact or smart enough to retreat. Once the numbers get thin, the remaining ones seem to be thinking about scattering. Steve will not be sorry to see them go.
no subject
At least he seems to be able to put that branch to use; in the wake of a wide sweep is an excellent time for an assassin to grasp the advantage, dropping to a crouch to wring the necks of two creatures and landing a very solid punch to the side of another. The impact of its body with a tree, combined with Steve's efforts and the carnage around them, seem to make the rest of the animals decide that retreat is the best option.
It leaves them alone with dead or dying animals, the latter of which they'll have to put out of their misery. He moves to start methodically doing so, without looking to see if Steve will do the same.