The Revival Project Mods (
trpmods) wrote in
revivalprojectooc2019-07-10 09:02 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Opening Test Drive Meme

TEST DRIVE
Application FAQ | Taken Characters | Reserves | Application
Welcome to the first Test Drive for The Revival Project!
For those who do not know, this game is a spin-off from The Drift Fleet game, which is shortly closing. For more information about what this game is about, please check out the FAQ here or the premise here.
The TDM for the first round of applications is NOT required but is highly recommended. Really this is to see the interest level in the game as well as to have everyone interact on the new planet and with the new experiences offered here. There will be a post in the TDM where questions can be asked regarding the prompts/settings. We're keeping this loose though so go ahead and have fun with it. Any questions about the game please direct to the comment section of the FAQ.
If you are a Drift Fleet alumni, please label your character as 'DFAU' on your top level so we know. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! The only option not allowed is to completely restart your character (because then it's not DFAU, is it?)
So go! Explore Agra 10! And, as always, HAVE FUN!

In the square near your arrival point, one building seems to be in fairly good repair. It’s large and stark white on every wall. Unlike the other buildings, all the lights are on and the windows looking out are intact. That alone would make it remarkable but it’s hardly the most noticeable thing once you step inside the open doorway.
Hanging against one wall is a piece of fabric that has ‘WHALE COMB!’ painted on it in drippy, fluorescent pink letters. A smiley is painted underneath it right on the wall with three eyes and long fangs. The fangs drip down all the way to the floor and the eyes are just a blob of paint, but whoever left it seems to have been trying, here. ‘US THANK THEY!’ is written beside it, barely legible. On every other wall is ‘EAT’ in various sizes and colors. They thankfully don’t drip as much as the smiley since, beneath them, are tables upon tables of food.
There are meats, fruits, root vegetables, and even what might be a sweet dessert of some sort as well. Bowls are full of them, apparently a welcome dinner for the Agrii’s new heroes. At the very least it will give everyone a quick crash course on what is edible around here. But some of it might have … adverse effects:
- People chomping down on the striped meat all seem to get very drowsy a few minutes later.
- The red fruit that looks like a giant cherry is the equivalent of a few shots - the more consumed, the more drunken this party is getting.
- There is a bowl of weeds that have small, daisy-like flowers all along the stalks. This tastes like chicken and gives the eater a sudden burst of energy that will have them running around the room like they’re being chased.
-There are a collection of drinks, some made from the red fruit, some that are clearly water, some that taste like a less-sweet lemonade with no effects, and then there's a blue one that tastes like an especially dark beer. People drinking this will find themselves incapable of lying for a half hour.
Of course, no way to know any of this before you chow down. So dig in and enjoy the show!

They said don’t go into the forest. If the noises there weren’t deterrent enough then the thick trees and lack of paths should have been. Yes, you’ll need food. Yes, both meat and many fruits are in the forest. But maybe you should have gotten some more information before heading in.
Congratulations: you went into the forest and are now lost. You can’t hear the murmurings from town, nor can you see any of the lights that might be flickering on and off in the city. How are you going to get back into town? How do you make sure that the creatures here don’t attack you? You probably don’t have any weapons, so you’d better figure something out quick.
Or, maybe you’ll get lucky and run into another foolish person wandering around out here. Try not to attack them - unless they attack first.



The first thing every survivor needs to find is shelter. Not long after your arrival at the fountain, it’s getting darker now and, even if the night is short (you’re about to find out it’s not!), you don’t want to spend your first one out on an unfamiliar street. Distantly you can hear a sound like a wolf howling through an elephant’s trunk. It’s loud and alien. Maybe you want to find somewhere to sleep a little more quickly.
Right away there are two pretty solid options that will do nicely for the night: an abandoned hotel-like structure and some empty stores.
The hotel structure seems to be the most popular option for others. Its large, overgrown lobby leads you to the staircase and over a dozen floors of rooms in varying conditions. Despite it looking as though no one has set foot in here for decades, the stairs and floors all are secure. The rooms that have doors on them open up to dusty rooms that all have a bathroom (of sorts) attached and long, narrow bed frames. Figuring out a mattress will be a challenge but at least this is a safe place to sleep. As long as no animals laid claim to this room before you got in...
But let’s say the room in the hotel doesn’t work for you. Maybe the room is too small for you. Maybe you don’t like the stairs. Maybe you want someplace private to separate yourself from the rest of these strangers and to think quietly about what to do next. Either way, the other option is any number of abandoned stores lining the block where you arrived. The glass doors and windows of many are broken but there are just as many intact as well. The rooms are all large and empty, as whatever wares inside were either taken or dissolved over the years. There may be a counter or two that will get you off the ground, though. With all this space, you’re bound to find something to sleep on.
Unless someone else got there, first...
Lost and Alone
Of course.
He's distracted by the tricorder itself, turning it over, trying to figure out what happened to make it stop working again when.... he gets walloped in the head.
"Ow!", he cries as he stumbles backwards into a tree, more surprised than hurt as he brings a hand up to his head. He pulls his hand away, knowing it was a blunt force trauma and yet checking to see if there's blood on it. Of course there's none. Julian looks up to see who his attacker is and god, for the first time since getting here, he feels a flash of hope.
"Jadzia?"
Re: Lost and Alone
Dropping the blade down into a safe hold, she spins to face Julian, confirming that her ears hadn't mistaken her a moment before. Relief lights up her face.
"Julian!"
She's not ashamed to hug him, wrapping one arm around his thin body to pull him into a tight embrace. After a moment, she releases him, examining his face. There's no mistaking that boyish grin, or the clean, subtle scent of the aftershave he uses. Taking a half step back to give him room to breathe, she sets her hand on his shoulder and squeezes it.
"I'd ask how you got here, but I imagine it's the same way I did. I can't tell you how relieved I am to see you."
no subject
"Same, honestly. I've no clue where we are and my tricorder doesn't seem to want to work consistently," he holds it up in demonstration. He looks around.
"All of that aside, I'm...not exactly sure where we are right now in the context of where we arrived. I've been trying to leave this area for the past--" a consultation with his internal clock-- "at least half an hour." Thirty two minutes and fifty three seconds to be precise.
no subject
On the other hand, they are brilliant and decorated Starfleet officers, so the fact that they're both lost in the woods without their electronics to point them in the right direction is funny in an ironic sort of way. Audrid Dax had enjoyed taking walks in the cool woods, but that didn't exactly help them now. These woods were very different than those on the Trill homeworld.
"We might want to start by finding a water source," she says with contemplative lilt to her voice. "Which direction did you come from? And..." In her pleasure and surprise at meeting him so unexpectedly, Jadzia completely forgot that she'd clobbered poor Julian on the head. "Here, let me have a look at your scalp. Did I hit you very hard?" Her hand moves from his shoulder and she urges him to bow his head so she can check for her self and ascertain he's all right.
no subject
He’s about to turn and show Jadzia vaguely which direction he came from (he knows precisely where he came from but the problem is, it’s like the area changed) when she’s pulling him down gently to look at his scalp.
“I’m fine—“ but of course he bows his head anyway for her to inspect. She’ll find a small bump on his scalp hidden by his hair but no blood. “You didn’t hit me hard enough to cause a concussion.
Now—“
He points in the direction he came from. “I’ve not had luck thus far stumbling upon water or anything to indicate I had been heading the right way. Surely one of the prior Daxes was handy with exploring, or botany, or zoology to assist us with finding our way back?”
no subject
"I do have a specialty in zoology, but none of my prior hosts ever had to deal with anything quite like this. You'd have been better off with Kira, I think, but don't worry. The two of us can figure it out." Looking around, she gestures to the ground and the scattered leaves and plants. "Look for animal tracks. Bark peeled off the tree trunks. If we can find a trail, it might lead us to water. Then again..."
Some of the plants around them also look promising, so she uses the hook of her bat'leth to cut some thicker vines down from a nearby tree. A clear liquid wells up on the exposed pith, and she smells it before dabbing some on her skin. "Many species rarely drink water because they get most of the liquid they need from their diet."