The Revival Project Mods (
trpmods) wrote in
revivalprojectooc2019-07-10 09:02 pm
Entry tags:
Opening Test Drive Meme

TEST DRIVE
Application FAQ | Taken Characters | Reserves | Application
Welcome to the first Test Drive for The Revival Project!
For those who do not know, this game is a spin-off from The Drift Fleet game, which is shortly closing. For more information about what this game is about, please check out the FAQ here or the premise here.
The TDM for the first round of applications is NOT required but is highly recommended. Really this is to see the interest level in the game as well as to have everyone interact on the new planet and with the new experiences offered here. There will be a post in the TDM where questions can be asked regarding the prompts/settings. We're keeping this loose though so go ahead and have fun with it. Any questions about the game please direct to the comment section of the FAQ.
If you are a Drift Fleet alumni, please label your character as 'DFAU' on your top level so we know. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! The only option not allowed is to completely restart your character (because then it's not DFAU, is it?)
So go! Explore Agra 10! And, as always, HAVE FUN!

In the square near your arrival point, one building seems to be in fairly good repair. It’s large and stark white on every wall. Unlike the other buildings, all the lights are on and the windows looking out are intact. That alone would make it remarkable but it’s hardly the most noticeable thing once you step inside the open doorway.
Hanging against one wall is a piece of fabric that has ‘WHALE COMB!’ painted on it in drippy, fluorescent pink letters. A smiley is painted underneath it right on the wall with three eyes and long fangs. The fangs drip down all the way to the floor and the eyes are just a blob of paint, but whoever left it seems to have been trying, here. ‘US THANK THEY!’ is written beside it, barely legible. On every other wall is ‘EAT’ in various sizes and colors. They thankfully don’t drip as much as the smiley since, beneath them, are tables upon tables of food.
There are meats, fruits, root vegetables, and even what might be a sweet dessert of some sort as well. Bowls are full of them, apparently a welcome dinner for the Agrii’s new heroes. At the very least it will give everyone a quick crash course on what is edible around here. But some of it might have … adverse effects:
- People chomping down on the striped meat all seem to get very drowsy a few minutes later.
- The red fruit that looks like a giant cherry is the equivalent of a few shots - the more consumed, the more drunken this party is getting.
- There is a bowl of weeds that have small, daisy-like flowers all along the stalks. This tastes like chicken and gives the eater a sudden burst of energy that will have them running around the room like they’re being chased.
-There are a collection of drinks, some made from the red fruit, some that are clearly water, some that taste like a less-sweet lemonade with no effects, and then there's a blue one that tastes like an especially dark beer. People drinking this will find themselves incapable of lying for a half hour.
Of course, no way to know any of this before you chow down. So dig in and enjoy the show!
They said don’t go into the forest. If the noises there weren’t deterrent enough then the thick trees and lack of paths should have been. Yes, you’ll need food. Yes, both meat and many fruits are in the forest. But maybe you should have gotten some more information before heading in.
Congratulations: you went into the forest and are now lost. You can’t hear the murmurings from town, nor can you see any of the lights that might be flickering on and off in the city. How are you going to get back into town? How do you make sure that the creatures here don’t attack you? You probably don’t have any weapons, so you’d better figure something out quick.
Or, maybe you’ll get lucky and run into another foolish person wandering around out here. Try not to attack them - unless they attack first.
The first thing every survivor needs to find is shelter. Not long after your arrival at the fountain, it’s getting darker now and, even if the night is short (you’re about to find out it’s not!), you don’t want to spend your first one out on an unfamiliar street. Distantly you can hear a sound like a wolf howling through an elephant’s trunk. It’s loud and alien. Maybe you want to find somewhere to sleep a little more quickly.
Right away there are two pretty solid options that will do nicely for the night: an abandoned hotel-like structure and some empty stores.
The hotel structure seems to be the most popular option for others. Its large, overgrown lobby leads you to the staircase and over a dozen floors of rooms in varying conditions. Despite it looking as though no one has set foot in here for decades, the stairs and floors all are secure. The rooms that have doors on them open up to dusty rooms that all have a bathroom (of sorts) attached and long, narrow bed frames. Figuring out a mattress will be a challenge but at least this is a safe place to sleep. As long as no animals laid claim to this room before you got in...
But let’s say the room in the hotel doesn’t work for you. Maybe the room is too small for you. Maybe you don’t like the stairs. Maybe you want someplace private to separate yourself from the rest of these strangers and to think quietly about what to do next. Either way, the other option is any number of abandoned stores lining the block where you arrived. The glass doors and windows of many are broken but there are just as many intact as well. The rooms are all large and empty, as whatever wares inside were either taken or dissolved over the years. There may be a counter or two that will get you off the ground, though. With all this space, you’re bound to find something to sleep on.
Unless someone else got there, first...

Mystique | X-Men Movies (Original Trilogy)
She does not get lost. In the century and more of her life Mystique can count the number of times she's truly been lost on one hand. A near eidetic memory helps as does her razor sharp intelligence but at the moment neither of them are much help. She's been wandering this forest for hours and is still no closer to finding her way out and worse she's uncomfortably aware she isn't alone here.
If anything does attack her then she will ensure whatever it is regrets it, but why risk a fight when the best option is retreat to the city?
So she pauses in the middle of the clearing and closes her eyes, focusing on the movement of iron in her blood, trying to gauge its response to this world's magnetic field to get a bearing. In the meantime she sharpens her senses, enlarging her tympanic membrane, altering olfactory cells, the forest coming alive with smells and sounds. One way or another she will find her way out of this place, but in the meantime she stands as still and silent as a bare and scaly blue statue, concentrating intently.
Miles to Go
As the sun starts to sink the strange howling of the wolf is enough to convince Mystique of the need to find shelter. Sleep is something she can postpone the need for days, weeks if necessary, but being exposed and in the open in a strange world is never a wise idea.
As dusk falls a figure that blends with the growing shadows shimmies rapidly up the side of the derelict hotel, pauses by several balconies, before finally vaulting over the edge of one into what was once a suite near the top of the hotel. It's dank and obviously un-lived in and that will suit her purposes for now. Bare blue feet pad silently around the three rooms, checking entrances and possible hiding places. About to relax, satisfied that the space is secure, the sounds of movement in the corridor outside have yellow eyes flicking toward the door. Company.
Without losing a moment she slips silently away into the shadows so as not to be seen and waits to see exactly who enters. She will adapt accordingly.
Lost and Alone
So here he was, walking with silent steps that came from years of stealth training. Though he came to a stop at the edge of a clearing, seeing something he hadn’t expected. His voice breaking the silence as he spoke.
“What are you doing?”
His presence was a warm one, though not in the friendly sense, but rather like a surging flame. There’s a deep frown on his face, gold eyes staring at this other person critically. The scar on the left side of his face only giving him a more severe look.