trpmods: (Default)
The Revival Project Mods ([personal profile] trpmods) wrote in [community profile] revivalprojectooc2023-12-04 01:16 pm
Entry tags:

[Event] To Boldly Go Where No He Row Has Gone Before...

It begins with music.

It sounds like what might happen if you fed as many holiday songs as you could think of into a machine learning database, and told the AI to write a new one. It's festive. It's cheery. It's got jingle bells.

And you can't turn it off.

In fact, it's strangely compelling - maybe not to the point of dancing (unless you're that kind of person), but certainly to the point of investigation. Whether you enjoy the music or despise it, whether you're in Temba or Sh'Ka, whether you're in an otherwise perfectly quiet area or one that is so noisy you can barely hear yourself think, you need to go towards it. And the serious blanket of snow starting to layer over the cities won't hold you back from your mission to follow the music.

No matter where you're coming from, within the course of a day the music will lure you in to the Hangar in Temba. Yes, the hangar. Which is no longer sheltered behind a glowing force field. Or the same size it used to be. In fact, the hangar is absolutely massive now, and it's not possible to enter through large doors directly into the hangar, you really do have to go in through the terminal beside it. There's some allusion to a security checkpoint there with no actual security, before you can walk through into the hangar and see that the ships have been returned to you.

Wait, no, returned is a bad term for it. Because the two ships are not like the ones you last knew. No, here before you in their massive glory are The Peanut Party and The Glitter Food, or so the names painted in the drippy style of Agrii writing declares them. You will not have much time to view them from the outside either, because you're being compelled toward some smaller shuttles nestled between the two massive ships. Board at your own pace, but once a few people do the shuttle closes, lifts off, and takes all passengers to their assigned ship.

Still the music plays, though it is quieter on the ship, barely there. Like a half remembered dream. Though as long as it plays He Rows will feel the need to be on these ships, to explore them, to come to know their second home. Perhaps you will go and find your room, or select a lab or workshop and start making plans about how to renovate it to your needs. Maybe instead you'll relax in the forest or on the beach or delving into the Belly of the ship to understand all of the ways this thing works. Who knows, maybe you'll even be the one to figure out which of the mini-datapoints on the ships are which. Plus, after the first day, you'll be able to use the shuttles in the ships' hangar bays to visit the other ship and the residents over there.

Those who make it to the cockpit, either alone or with the help of those with access rights, will find a hand painted sign in green on the pilot's display.

Soon

He Rows will be unable to resist the pull of the ships for a little bit, meaning they will be living here from December 4th through December 11th. After that point the music will fade and He Rows will have their chance to leave the ships.

Though... with all of the heavy snow that has fallen in the meantime, are you sure you really want to head back out? Or perhaps you do just so you can bring supplies to the ships to make them more comfortable to pass the winter in.
in_extremis: (Default)

various ship questions

[personal profile] in_extremis 2023-12-05 02:12 am (UTC)(link)
1. The like replicated Temba parts of the ship, should I assume these appear like Temba As Though It Is New, or still some kind of abandoned/post-apocalyptic situation like we're used to seeing?

2. In the Belly, there's a storage area, which I'm sure is ambiguous for necessary hand waving reasons, but I need some more boundaries. Is there also food here? Can Tony raid it for anything he might need to build a fighter jet? Or did you just mean 'there is room here FOR supplies', so its empty?

3. Kind of a combination of the above two, does the Ship-Deep End come stocked, specifically with alcohol? Does it still need to be made? Does that mean it also has an agrii version of the locally made stills in it?

4. Say a couple of guys got bored and tried to break, for example, a window. At what point are you going to tell me I shouldn't have been allowed to do that?
in_extremis: (Default)

thought of some more

[personal profile] in_extremis 2023-12-05 02:54 am (UTC)(link)
5. Are there still laundry machines somewhere here?

6. Again, I understand the ambiguity, but I think I need more context for what kind of things to expect. Does the Diner JUST have these premade food dispensers, or is it also a fully working kitchen? Are the bathrooms in the individual rooms like full, have a tub and a bidet like bathrooms, or like a shower on top of a toilet in a submarine? When you say there are 'workshops and labs', is there anything there that actually indicates this, or is this just a bunch of weird empty rooms?
ephemerios: made by me » credit if used (067)

[personal profile] ephemerios 2023-12-05 03:21 am (UTC)(link)
THE AMOUNT OF HYPED I AM FOR THESE (it's a lot) - thank you mod Voot ♥
crystalmaster: (Default)

Re: Praise for Voot

[personal profile] crystalmaster 2023-12-05 03:50 am (UTC)(link)
The ships look very cool and the assignments are great! Thank you!
sinistral: (Default)

Re: Questions?

[personal profile] sinistral 2023-12-05 05:03 am (UTC)(link)
Are the ships fully open access, by which I mean can Bob assigned to ship 1 just come on board ship 2? Or does Alice from ship 2 have to allow it/badge him in/whatever access equivalent there is?

How does this work on land versus in space? Can Bob just walk up to ship 2 while it's in the hangar/on a planet? If it's in space and Bob grabs a shuttle, does Alice on ship 2 have to allow the shuttle to dock or are the shuttles automatically allowed to land on the ship? Is there any mechanic for recalling the shuttles to their home ships or are they interchangeable?

Let me know if these questions are better placed on the Ships page for future knowledge and I'll port the comment over there :>
ziedrich_bearer: Gladio from FFXV (Default)

[personal profile] ziedrich_bearer 2023-12-05 07:48 pm (UTC)(link)
To build on Bear's questions and clarify the whole 'nothing is here', I must ask:

Do the Greenhouses have anything growing in them yet? Asking because the Agrii ships do, so they might reasonably have put stuff here.
in_extremis: (Default)

[personal profile] in_extremis 2023-12-05 08:53 pm (UTC)(link)
and I thought of another one sorry

There are now two more replicators, so does that mean if Tony goes to the one in the whale comb sent her, then the one in the peanut party, then the one in the glitter food, he could get fifteen things in a month?
wearingthestars: (Default)

probably more questions later, but for now-

[personal profile] wearingthestars 2023-12-06 06:23 pm (UTC)(link)
1. Can people who fly enter the hangar via the big doors?
2. Can these ships be teleported in? Can they be teleported between?
tempredmental: (Default)

Re: Questions?

[personal profile] tempredmental 2023-12-07 06:45 am (UTC)(link)
Are the ship rosters something that can be seen somewhere or do the He Rows need to just discover who they're with?
tempredmental: (Default)

[personal profile] tempredmental 2023-12-07 06:18 pm (UTC)(link)

Thanks. I'm terrible at remembering these things....