trpmods: (Default)
The Revival Project Mods ([personal profile] trpmods) wrote in [community profile] revivalprojectooc2023-12-04 01:16 pm
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[Event] To Boldly Go Where No He Row Has Gone Before...

It begins with music.

It sounds like what might happen if you fed as many holiday songs as you could think of into a machine learning database, and told the AI to write a new one. It's festive. It's cheery. It's got jingle bells.

And you can't turn it off.

In fact, it's strangely compelling - maybe not to the point of dancing (unless you're that kind of person), but certainly to the point of investigation. Whether you enjoy the music or despise it, whether you're in Temba or Sh'Ka, whether you're in an otherwise perfectly quiet area or one that is so noisy you can barely hear yourself think, you need to go towards it. And the serious blanket of snow starting to layer over the cities won't hold you back from your mission to follow the music.

No matter where you're coming from, within the course of a day the music will lure you in to the Hangar in Temba. Yes, the hangar. Which is no longer sheltered behind a glowing force field. Or the same size it used to be. In fact, the hangar is absolutely massive now, and it's not possible to enter through large doors directly into the hangar, you really do have to go in through the terminal beside it. There's some allusion to a security checkpoint there with no actual security, before you can walk through into the hangar and see that the ships have been returned to you.

Wait, no, returned is a bad term for it. Because the two ships are not like the ones you last knew. No, here before you in their massive glory are The Peanut Party and The Glitter Food, or so the names painted in the drippy style of Agrii writing declares them. You will not have much time to view them from the outside either, because you're being compelled toward some smaller shuttles nestled between the two massive ships. Board at your own pace, but once a few people do the shuttle closes, lifts off, and takes all passengers to their assigned ship.

Still the music plays, though it is quieter on the ship, barely there. Like a half remembered dream. Though as long as it plays He Rows will feel the need to be on these ships, to explore them, to come to know their second home. Perhaps you will go and find your room, or select a lab or workshop and start making plans about how to renovate it to your needs. Maybe instead you'll relax in the forest or on the beach or delving into the Belly of the ship to understand all of the ways this thing works. Who knows, maybe you'll even be the one to figure out which of the mini-datapoints on the ships are which. Plus, after the first day, you'll be able to use the shuttles in the ships' hangar bays to visit the other ship and the residents over there.

Those who make it to the cockpit, either alone or with the help of those with access rights, will find a hand painted sign in green on the pilot's display.

Soon

He Rows will be unable to resist the pull of the ships for a little bit, meaning they will be living here from December 4th through December 11th. After that point the music will fade and He Rows will have their chance to leave the ships.

Though... with all of the heavy snow that has fallen in the meantime, are you sure you really want to head back out? Or perhaps you do just so you can bring supplies to the ships to make them more comfortable to pass the winter in.
tempredmental: (Default)

Re: Questions?

[personal profile] tempredmental 2023-12-07 06:45 am (UTC)(link)
Are the ship rosters something that can be seen somewhere or do the He Rows need to just discover who they're with?
tempredmental: (Default)

[personal profile] tempredmental 2023-12-07 06:18 pm (UTC)(link)

Thanks. I'm terrible at remembering these things....