The Revival Project Mods (
trpmods) wrote in
revivalprojectooc2024-02-12 11:24 am
[Event] Problems With Portals (Part One) - The Breakdown Job
All good things must come to an end, and that is just as true of the He Row’s visit with the Agrii as it is with anything else. What was that? It wasn’t a good thing to spend so much time with the Agrii? They’re your hosts and love you very much, so clearly it WAS a good thing. But at last Ga Re’s voice comes over the intercomm of all three ships and announces something important. It is time for the He Rows to go back to Agra-10.
Some time is needed to get He Rows onto shuttles and back to their ships, and then for pilot teams to reach the bridge to handle navigation through the pending portal, to get them home. Except as everyone waits for the announcement to brace for transit… Nothing comes. Any He Rows lingering on the bridge of their ship, or watching the Agrii ship through the forcefield in the hangars will notice time pass and no sign of the portal opening. Then it happens.
A small explosion near the underside of the aft of the Agrii ship. Near the engine room. Fire doesn’t last long in space, but the brief plume of it cannot be good. What’s happening?
Then comes Ga Re’s voice, quick and frantic over the intercomms of the Peanut Party and the Glitter Food.
Another shuttle ride later and He Rows are met with a panicking group of Agrii. While Ga Re is not present herself, no doubt on the bridge where she had been communicating from in the moment, there are others that will quickly reach out to try and herd the He Rows along. Many He Rows will be rushed toward the Engineering, though those with medical expertise might be pulled aside toward the Medical Wing to give assistance there.
To say the Agrii in Engineering are distressed would be an understatement. There are some already working together with the fire suppression systems to put out lingering conflagrations. Others are clearly busy trying to help injured Agrii out of the area, these injured individuals mostly seeming to be dealing with minor cuts and abrasions but others with a variety of burns.
The door to the core room itself has been sealed, perhaps an automated defensive measure, and there are Agrii there trying desperately to haul it open. They do not seem to know how to override the security lock down, and seem intent on hauling the door open, as perhaps there are some Agrii on the other side who need rescuing.
And then there is the hole. It takes up one entire corner of the main room of Engineering, the metal floor blown open down toward the ‘cooling pipes’ area the maps list as on a support level below this deck. The metal of the floor is twisted up and away from the hole, indicating there was some explosion below that busted it open. There are enough char marks to reinforce that conclusion. It seems there is now a new method to access what would have been very hard, if not impossible, to reach before.
All told it’s quite a mess and clearly the Agrii are not prepared to handle this sort of emergency. Perhaps it’s time for the He Rows to take over and figure out how to deal with the problems at hand. Which might be a bit more numerous than first glance alone may imply.
FAQ
What are the dates for this event?This is actually a multi-part event, with this being part one of three. All told Problems With Portals will occur in three parts, starting with this, The Breakdown Job. This part starts on February 12th and will ‘run’ until February 26th where a new burst of information will be released for the second (and longest) part.
Please note that while the first part of this event will be the focus for about two weeks, it will technically only cover about five days. This is to allow players time to work through this initial phase before facing the second one. If the community feels that they need more time for this or any subsequent portions of the event, please let us know. If we have enough feedback to that end, we can discuss extension.
Can we opt out of this event?
He Rows can hiatus, choose to stay on the He Row ships, or just bum around on the Agrii ship in this part. In future parts they will go with the ships and can get up to their own things, but they will be limited to where the story takes everyone.
Is it possible to know the whole shape of this event now?
Not in heavy detail, but yes, in a very limited one. Part One is an investigation and initial repairs phase, where He Rows will assist with the current crisis aboard the Agrii ship, which will involve figuring out what happened, how to fix it, and helping deal with the general Agrii populace whether injured or stressed out. Part Two is something like a fetch quest, where He Rows will travel to another location and work on acquiring what is needed to solve the problems on the Agrii ship. Part Three will be the final repair phase, but will also potentially involve some elements of investigation and application of new information gained during Part Two.
We will be giving the longest ‘in game’ time to Part Two due to its complexity and all of the opportunities He Rows will have to work on off-mission goals. Part Three could be relatively short, or prompt a bit more involvement depending upon the choices made by players in Parts One and Two. To this end there will be comment threads in Parts One and Two to report actions He Rows have taken (both for Mod knowledge in shaping events as well as for keeping your fellows briefed), and we will be heavily encouraging players to make a lot of use of asking OOC questions to help make their plans up for the whole event. And yes, your decisions will shape not only the course of this event, but possibly some of the near future of the whole game.
Because of this we highly encourage players to make use of this post and other OOC posts to plot out their decisions, and even form teams to solve different sections of problems. If you wish mod help in creating small teams to do the work, we’ll do our best to provide, and this may be especially useful in Part Two.
Finally, we’re telling you now that this event will conclude with He Rows ultimately returning to Agra-10 and having a ‘free’ month. We will give you a few small things to work with for your return as idea hooks, but know that April will be a pass, both to let you continue any lingering threads in this larger event, and to give He Rows a bit of R&R time.
What happened to the Agrii ship?
An explosion located below Engineering, in an area that your Agrii provided ship map indicates as ‘cooling pipes’. We have been asked some about this area before, and while we don’t know if anyone pulled the trigger to actually try and explore, this time you’ll get the chance. But that’s only one part of what is going on. What ultimately matters is that part of the Agrii engines that make the portals which allow for quick transit to certain locations seems to have broken down rather spectacularly and repairs will be needed in two phases: first to restore the portal enough for the smaller He Row ships to travel to get additional parts, second to restore the portal making device fully.
That explosion visible from the He Row ships would seem to imply some level of decompression in parts of the Agrii ship. Is this true?You’re such smart cookies. Yes, it is true. Luckily the external holes seem to be localized to the cooling pipes areas and He Rows will find that powerful force fields quickly kicked in to prevent full explosive decompression throughout the ship. This means the area will be relatively safe to explore.
Wasn’t this area previously blocked off by some sort of force fields? I read it in the link aboveYou’re completely correct. And whatever that explosion was seems to have taken some of them out. He Rows can now explore a limited part of this area. When dropping down into the newly accessible region of the ship they will eventually run into some other red, migraine inducing force fields.
What will we encounter when entering the lower level?
As they explore they will confirm that this area is most definitely not ‘cooling pipes’ but what seems to be a secondary and far more extensive engineering deck. Here are the real systems that keep the ship moving. Your air scrubbers, your matter recycling units, your water purifiers. Most everything seems to run automatically, and the terminals you can access indicate that they were managed by what seems to be a very talented, if limited in scope, dumb-AI. Unfortunately this program has been damaged, as well as some of the systems on the ship.
There are a lot of signs of both physical damage to parts of the systems and to the computer parts that are part of their control systems. Near the core of the area there is also a rather expansive mainframe area. With some work one can get into the system and find that there is a dumb-AI (that seems programmed in the same language as is written in the corridors of the ship) trying very hard to do damage control on everything around it. It seems to be programmed to manage the major systems here, and some of its connections are broken. Attempting to talk to it would have the system reassure them that with sufficient repairs it can sustain the damaged life support systems long enough to allow for more repairs.
Further exploration beyond this point will get He Rows to a section more toward the middle of the ship, where they will run into some side rooms with more support systems that are accessible. Near here another two red force fields are visible, and approaching them means exposing yourself to a sound so bad it induces migraines. Beyond the smaller one leading into a side room is a series of what looks like sealed tubes. For those who have been around since the first Agrii Ship visit, they almost look like the stasis systems that held the kidnapped Agrii (and two He Rows) captive on the ‘Graq ships’. They will give certain He Rows an eerie feeling of familiarity. Behind the other, larger force field, a large structure is visible, pulsing with light. Anyone with Engineering will immediately know it’s got to be the relevant portal generator.
If the portal generator is behind a force field, how are we supposed to repair it?
Just before the force field there are small rooms. In one of them there is some clear and accessible damage. He Rows will need to start portal repairs in this area, which will stabilize the system for small scale use for now. A nearby terminal will provide access to the dumb-AI if it has been repaired that will help guide He Rows through repairs.
Where do we find parts for all these repairs?A lot of them will require people going through the cargo holds and hangar of the Agrii ship, going through crates to find suitable parts for most of the short term repairs and patches. Some will also be available in Engineering itself, or by cannibalizing more heavily destroyed systems. But it is very clear that there is not nearly enough here to repair everything that needs fixed, not for the long term. He Rows are going to need a shopping list, because they’re going seeking more parts in the near future.
The good news is that much of the dumb-AI’s systems can be repaired with what you have, and it will be useful in helping determine what more is needed for long term fixes. The bad news is that talking to it will require a combination of work from Engineers and Communications specialists in most cases because of the fact that it functions on the presumably Atroma language.
For those of us who aren’t really computer repair people, what can we do?
There are a few other tasks that are important to approach but not mandatory. People can help deal with the injuries to the Agrii, help open the core room to get to the trapped Agrii, deal with the stressed Agrii populous, and other things like exploring or being additional hands to the repair crews by finding parts or carrying things around. Toward the end of the period they’ll also need to start looking for trade goods.
Trade goods? Why do we need those?
The simple truth is that there are not enough parts on the three ships to complete all the necessary repairs. By the end of this part Ga Re and other Agrii leaders will finally realize the only option is to send the He Rows to a place to try and get more supplies and parts to help. But as they will not be able to scout the location first, they will have to send the He Rows and will not know what money to acquire for them. Therefore He Rows will need to do their best to gather things that might be valuable in terms of trade/barter to help.
They will mention a space station they have heard of but have not been to that may help. He Rows will need to gather goods into the cargo holds of their own ships to use for trade. Things like precious metals, spare computer parts, fresh foods and plants, and other odds and ends may be valuable. He Rows should gather whatever they can, including perhaps asking Agrii to donate some degree of small personal items that are particularly nice so they can use them as trade goods. You’ll see how this will work out later.
Okay, to summarize, what general tasks are there to do to repair the Agrii ship?
For that we direct you to this comment thread below. It has a list of the general goals, ranked in order of importance. Also noted will be what expertises (as well as background He Row skills) will be most useful to assist on the various problems. Those expertises which are most helpful will be listed first and in bold. These lists will not be exhausted in relation to skills. If you think something your character is good at can apply, then we believe you. There is also a thread of potential secondary/optional tasks that He Rows can engage with. These lists might be expanded as you ask questions and He Rows determine new points of interest.
While these objectives are ranked in order of importance, many of them can be performed at the same time by various teams. Also, if you have any questions related to a specific task, please ask it in reply to the task itself.
Okay, but what about ____?
And here we come to the point of asking you, did we miss something you’re interested in? If so, please ask them below. We also highly encourage players to use this post for their plotting for the event, so that they can potentially form teams to tackle different objectives together at the same time. So please, take some time to think, take some time to plot, and absolutely ask us tons of questions. There’s going to be a lot going on with this whole three-part event that may only come up if you seek them out.
Some time is needed to get He Rows onto shuttles and back to their ships, and then for pilot teams to reach the bridge to handle navigation through the pending portal, to get them home. Except as everyone waits for the announcement to brace for transit… Nothing comes. Any He Rows lingering on the bridge of their ship, or watching the Agrii ship through the forcefield in the hangars will notice time pass and no sign of the portal opening. Then it happens.
A small explosion near the underside of the aft of the Agrii ship. Near the engine room. Fire doesn’t last long in space, but the brief plume of it cannot be good. What’s happening?
Then comes Ga Re’s voice, quick and frantic over the intercomms of the Peanut Party and the Glitter Food.
He Rows quick come! Back come quick! Is big pro blame happen! Can no make port hole back. Much bad. Please come.From what the He Rows may have witnessed, she’s probably right. It’s a pretty big problem if you’re all going to be stranded here with no portal to get you anywhere at high speeds. How long could you reasonably get by in space without going back home? That’s a good question. The food and drink dispensers seem almost limitless in their use, so you won’t starve. But do you really want to take the extremely slow path back to Agra-10? No, perhaps it is better to figure out what is wrong.
Another shuttle ride later and He Rows are met with a panicking group of Agrii. While Ga Re is not present herself, no doubt on the bridge where she had been communicating from in the moment, there are others that will quickly reach out to try and herd the He Rows along. Many He Rows will be rushed toward the Engineering, though those with medical expertise might be pulled aside toward the Medical Wing to give assistance there.
To say the Agrii in Engineering are distressed would be an understatement. There are some already working together with the fire suppression systems to put out lingering conflagrations. Others are clearly busy trying to help injured Agrii out of the area, these injured individuals mostly seeming to be dealing with minor cuts and abrasions but others with a variety of burns.
The door to the core room itself has been sealed, perhaps an automated defensive measure, and there are Agrii there trying desperately to haul it open. They do not seem to know how to override the security lock down, and seem intent on hauling the door open, as perhaps there are some Agrii on the other side who need rescuing.
And then there is the hole. It takes up one entire corner of the main room of Engineering, the metal floor blown open down toward the ‘cooling pipes’ area the maps list as on a support level below this deck. The metal of the floor is twisted up and away from the hole, indicating there was some explosion below that busted it open. There are enough char marks to reinforce that conclusion. It seems there is now a new method to access what would have been very hard, if not impossible, to reach before.
All told it’s quite a mess and clearly the Agrii are not prepared to handle this sort of emergency. Perhaps it’s time for the He Rows to take over and figure out how to deal with the problems at hand. Which might be a bit more numerous than first glance alone may imply.
What are the dates for this event?
That explosion visible from the He Row ships would seem to imply some level of decompression in parts of the Agrii ship. Is this true?
Wasn’t this area previously blocked off by some sort of force fields? I read it in the link above
Where do we find parts for all these repairs?

Questions And Comments?
The standard magic questions
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Re: Questions And Comments?
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You knew this was comingOf course I'm going to throw a psychometric Jedi into things to see if he might pick something up, what's the fun of having this ability otherwise? XDOkay so it's not always fun for him but anyway, basic drill, as a Jedi he can get a sense of something. If there's a strong enough draw to something, if he touches it then he's usually hit with whoever's memory is tied to it, that's his unique special ability.
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So, you going to tell us what's up with that? (for us and anyone else who ends up bouncing off of it?)
Minor CW: References to sensation of being trapped
Additonal Information Barrier
Re: Additonal Information Barrier
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Re: Additonal Information Barrier
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Is the system controlling the door linkable via android so he could help override the security lock down on it?
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Agrii interaction
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As per what I put here, can these things be accomplished? In his thread with Tony he is currently looking into doing the scanning part but the rest he will definitely attempt eventually once he gets a handle of the situation.
Oh yeah! There were cameras around the ship, weren't there? Could Donnie pull up those feeds too?
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Tasks To Repair the Agrii Ship
High Priority Tasks
Relevant Expertise - Engineering, Piloting, Medical
Relevant Skills - Electrical Engineering, Machinery and Computer Repair, Past Experience with either Water or Power repair projects in Temba/Sh’Ka
Priority 2 - Repair Support AI
Relevant Expertise - Communications, Engineering
Relevant Skills - Computer Programming, Technology related powers/skills, Electrical Engineering
Priority 3 - Evaluate Structural Damage
Relevant Expertise - Engineering, Piloting, Security
Relevant Skills - Mechanical Engineering, Spaceship Engineering/Repair, Blacksmithing, Weapons Design, Construction, Vehicle Maintenance
Priority 4 - Find Portal Making Engine
Relevant Expertise - Any
Relevant Skills - Spaceship Engineering/Repair
Priority 5 - Make Initial Portal Engine Repairs
Relevant Expertise - Engineering, Piloting
Relevant Expertise - Electrical Engineering, Machinery and Computer Repair, Spaceship Repair, Vehicle Maintenance, Blacksmithing, Generator/Engine Construction/Maintenance, Steady Hands
Priority 6 - Create List of Needed Supplies To Complete Repairs
Relevant Expertise - Engineering, Piloting
Relevant Skills - Varied
Low Priority/Optional Tasks
Character Decisions/Achievements
(For instance, if you choose to mess with the Dumb AI, we need to know about that, but we also need to know if you've been looting Agrii rooms or spending your time healing Agrii who were injured).
Some of these decisions/achievements may result in a comment from the mods letting you know about additional information that individuals involved with said work will receive.
Re: Character Decisions/Achievements
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Plotting with Tony!
He's going to be quite focused on not just treating the symptoms, but diagnosing the actual cause here, so anyone who wants to interrogate explosive suspects should throw some ideas at me!
Also, it would really help his suicidal crisis if he could actually help for once, so while I am happy to plot chaos and help your characters be more disruptive, I'd rather someone else make that tension happen this time.
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Re: Plotting with Tony!
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(brain is still fuzzy, so these aren't great but I wanted to get something down)
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He'll probably approach the forcefields, but he's not going to want to spend a lot of time near them, that's for sure. His most recent canon point, while quite a few years in his past now due to CRAU and his length of time in this game, did have him getting over a head injury, and migraines are not his friend as a result. Also, I headcanon that Keith's got more sensitive senses because of his half-Galra-ness (which is sort of subtext implied thing by some of his actions in canon), and the noise is going to bug him a lot.
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Sameen Shaw (security)
sorry for flaking before! still want them to be friends!
no worries!
Max Mayfield (Piloting)
To start with, Max has Piloting expertise, so definitely going to assess the damage, and help with repairs as able - she is creative and has some hands on experience working on vehicles, which, yes, alien spaceship life support systems and engines are different from, but the knowledge could still come in handy. She's also the type to do some of this on her own, but she's not above firmly telling people where they might be needed and telling the stronger / bigger people what to lift, or move out of the way for her.
She also has basic first aid experience, and can help with minor injuries. She will also want to investigate and figure out - what happened, but I haven't decided just where and what. Again, still processing.
Looking for:
- people she can order around to help her move things so she can better evaluate
- other piloting / engineering to plan / help put together the list or ideas of how to approach and fix things with
- someone to assist with minor injuries
Re: Max Mayfield (Piloting)
Also, could be a good way to build their CR!
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Re: Max Mayfield (Piloting)
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(pretend i'm logged in as Eddie)
lol, I still want her to meet Billy, anyway, but another time
Haha, she can meet all of my ppl eventually
Yes, Janet and Max could be a force, so yes
ドナ
Donnie's immediate dilemma here is that there are A Lot of things to tend to and he's completely overwhelmed to the point of a standstill. He knows he can help but he is not sure where to even start, someone help him with that please, this is his first space emergency and it's hard to realize you are not prepared in the slightest.
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Felwinter & Cayde-6
Cayde's used to operating under such situations and the only difference here is they're not under attack, so he can devote his power to helping clear things out, haul people out, heavy lifting. He has not ever touched a data point once but his Ghost is pretty handy with hacking systems and helping assess damage.
Felwinter has the Communication data point and will prioritize rescue, although that will extend to stabilizing the ship. He won't be afraid of going where others can't, and even if he's a skinny-bone Exo he can still haul considerable weight. He can do some quick seal jobs with Solar if needs be, and provide on-scene healing as well, although it would best be used to keep the injured stabilized until transferred to medical.
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Churby's Crew
Tae being a Medical person with both prior training and new familiarity with the Agrii medical tools here, will absolutely be working hard at dealing with the injuries in the Agrii (and any He Rows who get hurt in the process or come in for bad migraines I guess). So she'll be locked down in the Medical Wing for a huge chunk of this. She'll also probably remind the He Rows to eat and sleep so she doesn't have to see them in her medical wing (yes, she is assuming she's taken over, you can fight her about it after there aren't injured agrii around)
Reeve is Engineering and will of course be joining the repair crews. He is qualified for most anything, and if people don't pull him onto other work (engines themselves might be a good fit for him), he's going to mainline structural evaluation and repairs. Because that shit matters, and while he doesn't know a lot about space travel, he does know how to create and work large scale projects that need tight tolerances. Yes, as you may guess, Reeve will *not* be sleeping much without outside interference.
Gladio has piloting and a lot of crisis management skills. He'll probably want to focus first on getting the Agrii out of the Core Rom if no one else is really focusing hard on that (so back up if no one wants it), and beyond that, he'd be putting his hands in on any repairs he can below thanks to his data point. Also, you know, carrying heavy objects.
Small side things that aren't concrete plans: Tommy is good as a courier, either delivering the injured or supplies where people need them, and quick at searching. He's also got a hiatus thing under his belt so maybe that? (Also, boy ain't sleeping much. you will find him at almost all hours. maybe... help with that?) Robin literally has no idea what is going on or how to help so probably staying out of the way/dealing with uninjured Agrii that pivots into gathering trade goods. And Lark will absolutely be doing Agrii wrangling as needed, with emphasis on helping take care of young ones whose family members might be hurt.
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Re: Churby's Crew
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Caaaal
And then he'll be utterly useless once he tries going down to scope out the problem so that'll be fun, sorry, but he has to learn things the hard way I guess. Someone drag his carcass out and whenever he comes to he'll try focusing on things topside.
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Billy and York
Billy has piloting data point, but he's strong and can help lift. He can clear away debris, or possibly bring injured personnel to medical. As a just in case, he'll have his axe with him so he can use that to help batter bigger sections of debris, or use it as leverage to hoist said bigger sections up to help trapped people escape.
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Too lazy to log out on my phone…
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Bucky Barnes / the Winter Soldier
Also the Soldier is a prime candidate for specialized information and therefore I will find a way to get him checking out these barriers and the fun side effects of interacting with them. I suppose this could lead to shenanigans around barrier investigation, for characters that are likely to also be crawling around areas they probably shouldn't. Fun to note that this guy's pain tolerance is through the roof so depending on what comes with this kind of investigation things could get somewhat triggering; please know that I consider communication key and I'm happy to make sure things stay within your personal comfort level.
All that being said, I work crazy stupid hours and I'm not always the fastest/most involved tagger. If I'm moving too slow for you please know that I'm always open to handwaving things. You can also usually catch me via PM or at
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Devon's Assorted Peoples (Billy K/Wiccan, Eddie, Peter B, Jan)
Eddie- Engineer. Afraid. He doesn't have much faith in his ability to help or to use his data point, so he would need some coaxing to be useful, Otherwise he might only intervene if the specific people he cares about seem to be in trouble.
Peter B.- Engineer. Actual Smart Guy. Hero. Peter will be working on rescue at first. He will need someone to look after May, or else she will be strapped to his chest the whole time. Once he is less needed there he will try to put his brain to use. MY brain is less good, so if anyone wants to loop me in as a fellow smart person and has something in mind all ready, that would be ideal.
Jan- Hero. Jan will be doing search and rescue. She can be strong, big and/or small, depending on what's needed. She will be looking for 'the thing to punch'. But you can't punch an explosion, so it might end up being the barrier that gets her frustration.