The Revival Project Mods (
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revivalprojectooc2024-06-10 08:50 am
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[Event] Storm of Memories

Being a He Row on Agra-10 means life has a lot to it that isn’t certain. Who knows when the people you have come to know are going to leave, or when new people are going to come into the picture. Are those you are surrounded with the sort to become your best friend, your lover, or your most deeply held enemy? Would the greatest dangers you face end up being animals or monsters, the powers that hold sway beyond your ability to lash out at, or perhaps do they come from nature itself?
At least on that last matter new advances have been made, thanks to the forging of new bonds with the Agrii as well as new programs tunneled into their systems. Think of it like a specialized form of weather tracking satellites, created by the sensor suite on a ship well beyond your current reach. It picks up the tell tale signs of approaching danger in the form of an energy storm, and two systems launch into activity. First of those is something that those who may have pried into the Agrii computer systems may have learned: the Agrii Ship begins to move to a safe distance. The second thing is relatively new, and resultant from a deep bond forged between two young people.
So, on the morning of June 11th, a general message triggers on all He Rows communication devices. It’s audio, and this time it isn’t the familiar tones of Ga Re. This time it is a nervous voice. A child’s voice.
From there the audio message ends, and unless someone sets up to reply quickly, chances are they won’t get back in touch with Te Mi for a bit. Storms really do play hell on electrical systems. But what does he mean by ‘small ice ball storms’? Those He Rows that don’t heed the warning, or don’t get it as they don’t keep their communication device close at hand, will get to find out. But that doesn’t start until the next day.
True to Te Mi’s word things are different when the storm hits the next day. Actually, it might be more accurate to call it storms, because there isn’t just one. It’s more like there is a small cluster of them that end up rolling over Temba irregularly over the course of the next week. They blow in suddenly from the west, cover only parts of the city with their darkened skies and vision reducing rain, linger over an area for almost an hour, and then seem to roll on. Sometimes they strike where no He Row is, leaving them as dangerous zones one can deliberately walk into. Other times they seem to strike just where He Rows are gathering. What is true is that they don’t seem to be predictable.
Like with the storms of the past He Rows can expect to lose all power, meaning electricity, technology, and also any special abilities they have. This is always a risk for the coming and going of energy storms, the risk beyond the rain and winds and lightning. Navigating within the limits of even these localized storms will be just as difficult, confusing, and dangerous as they ever are. There is one other notable change, though, over the smaller size and the strange comings and goings of the energy storm.
It’s the energy ghosts. In the past they have been strange enough. They appear in the forms of people you know from home, people who have gone home, people you think you remember from once upon a dream. They still linger, sometimes in a distance, sometimes ignoring you, sometimes beckoning you into harm by guiding you into unstable buildings, toward the edges of unfilled holes in the roads, or even near the edge of the pit down into the mines. But that’s only a few of them.
No, the bigger problem is that this time there aren't only people familiar to you in the storms as these ethereal spirits. This time you might see yourself.
Whether the ghost you see is friend, foe, or something else, if they are familiar to you then they might just wait. Wait for you to get close enough to almost reach out and touch them. In the moment, that close, you realize something. They don’t just look familiar, they look perfectly out of a memory. Which makes sense because once you come close enough that memory comes to life. This ghost isn’t trying to lure you to something, this ghost is showing something.
In fact, the whole storm seems to be getting in on the action. Suddenly the thunder isn’t really all that obvious, and the rain doesn’t seem to be soaking through your clothes. All that obscured visibility from the rain, well, it’s now starting to look like somewhere you’ve been, somewhere you remember. And that ghost, well maybe they aren’t alone now. If they were you, maybe they are you but younger to fit the situation. Or maybe they were a friend and now more of your friends are appearing. They are like actors in a play, except the play is a moment in your own life. A moment of memory that you can step into and play along with, or if you’re being stubborn and refusing it, well, the storm can provide an energy ghost to play that role just as well.
Maybe this moment was traumatic. Maybe it was inspiring to you and shaped your life. Maybe it was your greatest defeat, or your most lofty victory. What matters is that it is a moment that marked you, a moment that led to you becoming who you are.
And you’re not the only one who can see it.
No, those who have been here for more than a year might connect the strangeness of this storm to something else. Something from this time last year. Something from this time two years ago. Something from many years before that if they were with the Fleet.
It seems like this time you weren’t brought to it.
No, this year Calibrations was brought to you.
What are the dates of this event?
Can I opt out of this event?
Are any areas more likely to be hit by the storms?
Can we use the ships to ride out the storm?
Do normal power loss rules apply?
Will the Network work during the storms?
Is this event actually a full on Calibrations?
How many memories can we show other people?
Do we have to play out the role of our character in their scene?
Can these memories be interrupted?
Are there any long term repercussions to this new storm?
Wait, I had another question!
Okay but did you really just imply Agrii have heat vision?