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SPRING TEST DRIVE MEME

SPRING TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Temba Spring Time!
But the plants aren't the only ones waking up with the warmer temperatures. Temba's wildlife is no exception. Most of the smaller critters can be seen more commonly around the city and should your steps take your near the old library building, you may even encounter half a dozen or more young mothkittens learning to fly, warming their wings up in the sun or napping at the side of the building. Just beware that these little fiends love everything that glitters and will try to claim it for themselves.
Explore the city!
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
Maybe look around anyway. Or try your hand at some repairs?
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧
✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
Merrin ☾ Star Wars Jedi: Fallen Order ☾ open to both prose and action!
This planet is a far cry from her home of Dathomir, but there is something familiar in its wildness, half-decayed, that urges her to explore—and if she is avoiding the sound of voices in the distance, presumably from other arrivals like her, then she has the excuse of getting her bearings and allowing herself to process this sudden change. It even sounds convincing.
So she spends a lot of time wandering between the rotting buildings, her hood pulled up to cover her chin and hair. Unfortunately, the newness of this situation and her general distrust for strangers (so, basically anyone who isn't her Stinger Mantis crew) makes her a little bit... jumpy.
Even the smallest noise behind her makes her turn sharply on her heel, calling a small, writhing ball of bright green ichor to her palm in ready defense. Her voice, when she speaks, has a pronounced
RussianDathomiri accent, clipped and demanding."What is it you want?"
B. GREENHOUSE
Eventually, she stumbles upon the greenhouse, and finds herself drawn in by the huge variety of flowers and plants, teeming with life and so very different from her scorched, barren homeworld. It reminds her a little bit of the terrarium aboard the Mantis, and once again she feels that pang of missing them—how she managed to become so attached so quickly, she still doesn't know.
She lingers there, walking slowly through the rows, occasionally reaching out to touch the silky edge of a petal or leaf if the plant looks safe enough. (Almost nothing on Dathomir, including the plants, are safe, so she knows from experience to be cautious.)
There's one plant in particular, wilted and drooping, that she pauses in front of for a long time. It seems silly to use her magick on one small, inconsequential plant, but maybe it's because this is one thing she can do, one tiny thing she can control, but she starts murmuring under her breath. A thick green mist rises from her hands and seeps into the plant, until it's fully recovered and blooming.
C. HANGAR
Apparently she's been assigned to one of these spaceships, her second ever. If... she can board it, which she can, but as it turns out, it was a lot easier to walk up the ramp into the Mantis when Cal was so confidently leading the way. This ship looks much different than the one she's used to, a little more... damaged, but unfortunately she doesn't know enough about spaceships to know if it's grounded or unrepairable or what.
Bracing herself, she makes her way inside and towards the cockpit, the hood over her head and frown on her face giving off maybe a little bit more of an intimidating impression than she might normally. Not for the first time, she wishes that Greez had given her that crash course on flying, because all of the buttons and levers in the cockpit are completely incomprehensible to her.
That might be obvious by the way she's scowling at them, her brow furrowed, as if she can get them to tell her their secrets just by her stare alone.
D. LIBRARY
Eventually, her exploration leads her to the library building, though she doesn't go inside. Instead, she finds a pack of young mothkittens nearby, lounging in the sun. Though she doesn't approach them—again, experience has taught her not to assume any wildlife is harmless—two curious mothkittens end up approaching her, one of them slightly more brave than the other, and she smiles gently and very cautiously extends her hand for it to sniff.
"Hello, little one."
Unfortunately, the other one takes advantage of her distraction, snatching the glittering halfmoon-shaped rock—her talisman—that she keeps inside a pouch attached to her belt and immediately running off with it.
"You—creature! Stop!"
YAAAAAY MERRIN- aherm, D
"Hey there little one," the padaway says as he stoops down to try scooping up the little green, winged fluff. "What have you got there?"
BD-1 start to beep urgently behind him, but already he's turning his head as senses someone nearby.
here with the endgame canonpoint :)
She stops short as soon as she runs into Cal, going very still, her eyes darting from his face, to the mothkitten at his feet, to her talisman, and then back again.
"Cal." She makes an abortive little motion towards him—a hug, probably, because she's just so relieved to see him, a familiar face in all of this madness, someone she trusts in a sea of strangers—but she'd embarrassed herself enough with that recently, and so she stops herself. Instead, she states the obvious: "So you are here too."
So I noticed<3 Please be patient with Cal given his own point is...earlier XD
"...Merrin, right?" That's what Taron Malicos had called her, wasn't it?
It's a decidedly warmer reception from the Nightsister compared to the last time he'd seen her, but then he hadn't been in the best of states himself back then, not after what he'd seen in the tomb, not after his lightsaber had been damaged. "Yeah, guess I am."
His movements are cautious, careful as he stoops down to resume picking up the mothkitten, gently attempting to extract the talisman from its stubborn grasp without thought to what sort of echoes something so ancient might possibly possess.
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"What is wrong?" she asks, her brow furrowing. "You are acting strangely."
Seeing him attempt to pry the talisman from the lothkitten's mouth finally spurs her into action, and she comes closer to reach for it herself, because she knows all about the memories that must be attached to it—they're hers, after all, and the generations of Nightsisters who came before her. She remembers him telling her about his power, though she's still a little fuzzy on the details of how it works.
Maybe, some other time, she would hand him her talisman freely. But right now...
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"I..." He looks apologetic then, a sad smile as he wonders what he's- well, he supposes it's not exactly missed if it hasn't yet happened, is it? But he's glad he hasn't seemed to have made another enemy after all. He remembers some of those echoes he'd come upon in those dark places back on Dathomir, the sorrow of a lone Nightsister.
"I'm sorry. It's this place, the way we're brought here. The Agrii- they're the ones who used to live here- but whatever they use to bring people to this planet, it somehow draws them not only from different worlds, but from different times."
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Almost as soon as she finally extracts the talisman, she steps away from him, putting space between them, her expression schooled once again.
"So then we have come from different times." She pauses, absently clutching the talisman to her chest, her thumb sweeping across its surface. She thinks she already knows the answer, but... "What is the last thing you remember?"
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With its new 'toy' gone, the mothkitten takes to trying catch Cal's fingers. As Merrin steps back, he looks down, absently scratching the kitten's head. It's a small but somewhat welcome distraction as he makes sure it's his gloved hand that the little one attempts to gnaw on when it does.
"Yeah," he confirms. "...the last thing I remember is running from your Sisters, getting back to the ship."
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"So it seems." She's quiet for a moment, her gaze fixed on the mothkitten in Cal's arms, though her attention wanders elsewhere. After so many years on her own, with only the dead and Taron Malicos and her vengeance for company, she just... isn't good at reaching out. Cal had done it before, and that's how they were able to eke out an alliance, then friendship.
Her gaze refocuses on the gentle way that he pets the mothkitten, offering his gloved fingers up for chewing, and that's when she feels compelled to add, "You've missed much, Cal Kestis."
She isn't... smiling, exactly, but her expression has softened, her eyebrows tilting in a way that could suggest wryness.
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The mothkitten gets a little too enthusiastic in its chewing, the padawan wincing as he tries to pull his fingers away with a pained smile. "Ow- okay, that's enough..." he says as he sets the mothkitten back down. He wonders how much of a handful more of them would be, imagining the library would be a lively place so long as they're around.
"I've been here...maybe a year now," he says to Merrin then, after some thought. Keeping track of the time around here is tricky given the longer days. It's always sobering to think about just how long it's been. "I guess there are worse places to be, but that's not to say this place is entirely without things to be careful of."
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She doesn't like the idea of starting from scratch, but she doesn't see how she has any choice either.
"Do not do that again, little one," she says very sternly to the mothkitten as it scampers off, back towards the library. Though... it doesn't appear to be taking her scolding to heart at all.
"That is a long time." She shifts her weight a little, finally slipping her talisman back into the pouch on her belt, and then tips her head slightly to the side, the angle almost... challenging. "And what should I be careful of?"
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i feel like i'm super awkward at fading out but whatever!!
B!
The greenhouse is important, as a source of food, so he's slowly working his way through checking on plants when he feels...something nearby in the Force. Something about it almost tastes familiar, but he can't place it either.
He ducks through walkways, and spots someone. A woman? And the green mist lingering around her hand that makes recognition click into place - the feel of potion he drank with Maul on Dathomir, and the color that seemed to go hand in hand with the Nightsisters' magic.
But even he tenses, reflexively alarmed at evidence that points towards a kind of magic he associates with nothing good, and trying to decide what to do, he notices what is actually happening to the plant touches by the mist.
"Ok," he admits, despite his gut response. "That's pretty impressive."
assuming he has his lightsaber..... don't kill me
A Jedi? Cal told her that he may be the last. Is this another survivor? The question is, is he a Jedi like Cal or like Malicos? She's not taking any chances.
"I have more to impress you with, Jedi," she says, putting an emphasis on the last word. A threat? Her tone makes it hard to tell. A warning, maybe. She remains tense, not making any move to either attack him or relax. She's waiting for his reaction first, apparently.
He does now they've been to Coruscant in game! No dying
But being called a Jedi on sight seems like solid confirmation of his first guess. He stays mostly still, raising the hand that isn't closer to his lightsaber, hesitantly, palm out.
"Can we...not fight?" he offers. "You just got here, right? I got pulled here against my will too, um, a while back."
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This one appears sincere, and she finds that she wants to trust him. That she's tired of suspecting everyone, of letting fear and paranoia have power over her. Malicos cultivated that, and how she wishes it all had died with him.
But after six years, it's not so easy. "I see no reason to fight," she says carefully, though she doesn't actually appear to relax. After a short pause, she adds, "You survived. The purge that killed your people."
She has a funny way of saying things like statements when they're really questions. This is one of those times, though only the slight inquisitive tilt of her head might give it away.
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"And...yes," he continues with a slow nod. "It's kinda more complicated than that, because people are pulled here from different times, not just different places. But yes. The Empire still hunts Jedi in my time, and I'm one that's survived. So far."
He gives her a tiny smile. "My name's Ezra."
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"I am Merrin." She doesn't smile in return, but she does nod her head in acknowledgement, the tension in her shoulders starting to seep away.
"You are not the only one of your kind to survive," she continues, and again it's in that leading way, almost like a prompting. Honestly, she's not really sure if she's telling him because it will be—should be—welcome news or as some sort of test, to gauge his reaction. Maybe both.
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"I've met a few others - in my own time and here. Are you...from Dathomir?" he asks, more tentative.
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When he mentions that he's met others, that piques her interest, though it might be hard to tell from just the way her eyebrows raise. More Jedi? And does that mean... there's a chance she could meet a few of her sisters?
"Yes. I am a Nightsister," she replies, because there seems to be little point in trying to hide it now. If he recognized her magick and her home planet, then— "You know of my kind."
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Perhaps now is not the time to mention that he'd technically reneged on the bargain Maul had made to cast that spell. Or that he'd destroyed an altar - the altar? He still wasn't clear on that part.
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do you mind if i move this to her intro log?
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A
She points a gloved hand at the glowing ball.
"Well, first of all," she purrs, "I want to know what that is."
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Not many people react that way to magick, where she comes from. There's a slight hesitation, but since she's already given herself away with the display, she sees no point in hiding it.
"It is magick," she explains, letting the ichor in her hand dissipate—not unlike a flame sputtering out. "You do not know of it." It's inflected like a statement, but it's really a question.
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"No, I don't." She tilts her head as the strange phenomenon goes away. "But I want to. How did you do that?"
do you mind if i move this to her intro log?
She has to tell herself that she's free of Malicos and his influence, and this woman is just curious. Though... she's not really sure where to begin, since she's never had to explain magick to a complete outsider, and so she hesitates slightly.
"Magick exists in all living things. I am simply drawing on that power to summon ichor." She lifts her hand again and draws ichor into her palm again, creating a floating ball of luminous green mist.
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