The Revival Project Mods (
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revivalprojectooc2021-06-13 03:25 pm
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Summer Test Drive Meme

SUMMER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Hot Summer Time!
If hunting for food isn't what you came here for, then sunbathing is always an option. Even if the color seems odd, this sand, also, likes to go literally everywhere.
Simply hopping into the water is also rarely a bad idea. This close to the coast there are no harmful creatures in the water, so whether you brought a swim suit, hop in fully clothed or have no care in the world about who might stumble over you naked, Agra 10's ocean is yours to play in.
Explore the city!
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
Maybe look around anyway. Or try your hand at some repairs?
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧ Calendar ✧
✧ Activity Check ✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
✧ Navigation ✧
2
He isn’t certain what he’s looking for, but he knows this sensation. Knows that it means that something here is demanding that he Find it.
So he searches, scouring the area for some artifact or item that demands to be freed of dirt or rubble.
Nothing. He finds nothing. There’s no hint of whatever it is that is calling to him. At least not until he begins walking past the theater. Then the ‘voice’ gets louder, more demanding. The whisper turning to a maddening burble of almost conversation, to almost shouting as he enters the building and starts focusing on trying to find what created that din.
Eventually he finds himself in what must have been the main stage area. As he walks between the seats, he looks around, trying to find some sign, some clue to what will still the demanding voice in his head.
He almost trips over some ruined bit of seat or flooring, stumbling into one of the benches. Letting out a curse that he’d learned from Ronan, something Gaelic and somehow more satisfying than his usual defaulting to French, he thinks he sees someone lying on a nearby bench.]
Who’s there?
[His voice is steady, with no hint of the unease he feels, or the strange clamoring of sound raging in his head. As he speaks, he realizes that the person might not be a danger. They might be someone who needs help. Gansey’s gift for Finding had never really been connected to a person before, but maybe if someone is hurt, he’d sense that they needed to be found.]
Are you all right?
no subject
[The voice that speaks is soft and hopeful, boots that are comfortably worn instead of intimidating kick off the bench and then hit the ground with the weight of a six-foot-tall teen, as Ronan stands up suddenly. He leaves his jacket-slash-pillow there, so it's just a boy in a tank top and slim jeans, one hand against a hip as his curls fall into his face and across his forehead, feathering against the sides of his jaw. He's rather recognizable even in the dim light, this place that is all ruins and shadows.
It's the curse word that he'd taught him, the sound of his voice, the stature of him that gets his attention and pulls him out of his thoughts, has a thread of jitters running through him. Out of the fact that he's not sure he trusts himself to dream when he's away from the Barns. There were reasons that Ronan had always been jealous of Matthew and Declan and their sleepovers. They never talked about Ronan's dreaming, but it was there in all the things he wasn't allowed to do, in the lies Niall or Declan claimed about his sleepwalking.
He rolls his shoulders, a lop-sided grin that blossoms across his face. Gansey is something, not just someone he knows, but a part of his life, as good as family. Familiar as the scent of hickory smoke and lemon cleaner that clings to Ronan's fair skin, like the Barns had a home in his skin as much as Ronan had a home in its hills and bowers.
They were both made from his father's dreams, after all.]
no subject
[As soon as the figure speaks, the sound inside his skull slows. The need to search quiets down to a murmur. Of course Ronan would be the first one that his gift demanded that he find. The realization pulls a rare grin from him, the one that isn't polished by politics and meant to distract people so they don't realize Gansey is keeping them at arm's length. It's bright and young and full of the exuberance he always feels when he's around his best friend.
Maybe in this strange place, one that has rules that Gansey doesn't know yet, he should be more cautious. But he knows that this is Ronan, not some magic that is projecting what Gansey wishes for. This couldn't be an illusion. He knows the tumble of curls and bright blue eyes that are only slightly dimmed in the darkness. The stance and the clomp of work boots and the frustrating way that Ronan is taller than him. The only person he's truly close to in the States, the boy who he'd somehow stumbled upon and instantly felt kinship toward.
The grin does something odd inside Gansey's chest that he tries to ignore even as it catches his breath. He steps closer and something inside him relaxes the way it always does when he's around Ronan. While another part of him feels wound too tight as he pulls Ronan into a hug.
It's not something Gansey normally does. He shakes hands and bumps fists, knocks shoulders with the boys at Aglionby, but rarely does he indulge in more contact than that. But this is a different situation. They're far from home and this is Ronan, not someone that Gansey only knows in passing at school.
As soon as his arms are around Ronan, the last of the demand to Find settles, quieting completely.]
Jesus, Lynch. I thought I was alone here.