The Revival Project Mods (
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revivalprojectooc2019-07-10 09:02 pm
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Entry tags:
Opening Test Drive Meme

TEST DRIVE
Application FAQ | Taken Characters | Reserves | Application
Welcome to the first Test Drive for The Revival Project!
For those who do not know, this game is a spin-off from The Drift Fleet game, which is shortly closing. For more information about what this game is about, please check out the FAQ here or the premise here.
The TDM for the first round of applications is NOT required but is highly recommended. Really this is to see the interest level in the game as well as to have everyone interact on the new planet and with the new experiences offered here. There will be a post in the TDM where questions can be asked regarding the prompts/settings. We're keeping this loose though so go ahead and have fun with it. Any questions about the game please direct to the comment section of the FAQ.
If you are a Drift Fleet alumni, please label your character as 'DFAU' on your top level so we know. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! The only option not allowed is to completely restart your character (because then it's not DFAU, is it?)
So go! Explore Agra 10! And, as always, HAVE FUN!

In the square near your arrival point, one building seems to be in fairly good repair. It’s large and stark white on every wall. Unlike the other buildings, all the lights are on and the windows looking out are intact. That alone would make it remarkable but it’s hardly the most noticeable thing once you step inside the open doorway.
Hanging against one wall is a piece of fabric that has ‘WHALE COMB!’ painted on it in drippy, fluorescent pink letters. A smiley is painted underneath it right on the wall with three eyes and long fangs. The fangs drip down all the way to the floor and the eyes are just a blob of paint, but whoever left it seems to have been trying, here. ‘US THANK THEY!’ is written beside it, barely legible. On every other wall is ‘EAT’ in various sizes and colors. They thankfully don’t drip as much as the smiley since, beneath them, are tables upon tables of food.
There are meats, fruits, root vegetables, and even what might be a sweet dessert of some sort as well. Bowls are full of them, apparently a welcome dinner for the Agrii’s new heroes. At the very least it will give everyone a quick crash course on what is edible around here. But some of it might have … adverse effects:
- People chomping down on the striped meat all seem to get very drowsy a few minutes later.
- The red fruit that looks like a giant cherry is the equivalent of a few shots - the more consumed, the more drunken this party is getting.
- There is a bowl of weeds that have small, daisy-like flowers all along the stalks. This tastes like chicken and gives the eater a sudden burst of energy that will have them running around the room like they’re being chased.
-There are a collection of drinks, some made from the red fruit, some that are clearly water, some that taste like a less-sweet lemonade with no effects, and then there's a blue one that tastes like an especially dark beer. People drinking this will find themselves incapable of lying for a half hour.
Of course, no way to know any of this before you chow down. So dig in and enjoy the show!

They said don’t go into the forest. If the noises there weren’t deterrent enough then the thick trees and lack of paths should have been. Yes, you’ll need food. Yes, both meat and many fruits are in the forest. But maybe you should have gotten some more information before heading in.
Congratulations: you went into the forest and are now lost. You can’t hear the murmurings from town, nor can you see any of the lights that might be flickering on and off in the city. How are you going to get back into town? How do you make sure that the creatures here don’t attack you? You probably don’t have any weapons, so you’d better figure something out quick.
Or, maybe you’ll get lucky and run into another foolish person wandering around out here. Try not to attack them - unless they attack first.



The first thing every survivor needs to find is shelter. Not long after your arrival at the fountain, it’s getting darker now and, even if the night is short (you’re about to find out it’s not!), you don’t want to spend your first one out on an unfamiliar street. Distantly you can hear a sound like a wolf howling through an elephant’s trunk. It’s loud and alien. Maybe you want to find somewhere to sleep a little more quickly.
Right away there are two pretty solid options that will do nicely for the night: an abandoned hotel-like structure and some empty stores.
The hotel structure seems to be the most popular option for others. Its large, overgrown lobby leads you to the staircase and over a dozen floors of rooms in varying conditions. Despite it looking as though no one has set foot in here for decades, the stairs and floors all are secure. The rooms that have doors on them open up to dusty rooms that all have a bathroom (of sorts) attached and long, narrow bed frames. Figuring out a mattress will be a challenge but at least this is a safe place to sleep. As long as no animals laid claim to this room before you got in...
But let’s say the room in the hotel doesn’t work for you. Maybe the room is too small for you. Maybe you don’t like the stairs. Maybe you want someplace private to separate yourself from the rest of these strangers and to think quietly about what to do next. Either way, the other option is any number of abandoned stores lining the block where you arrived. The glass doors and windows of many are broken but there are just as many intact as well. The rooms are all large and empty, as whatever wares inside were either taken or dissolved over the years. There may be a counter or two that will get you off the ground, though. With all this space, you’re bound to find something to sleep on.
Unless someone else got there, first...
Carol Danvers | MCU | [Mid-Endgame]
A party's a party.
A party's also an opportunity to hang back and observe not just the food on offer, but the people that Carol's stuck here with for the time being. Theoretically she should know better than to eat anything too weird, but she's been places that have had much stranger fare than this -- this at least looks relatively familiar.
And this blue stuff doesn't taste half bad.
Besides, if she gets poisoned, she'll walk it off. No big deal.
If anyone else gets poisoned, though, well... then someone's gonna have to have a conversation. With her fist.
Lost and Alone
Being told not to go into the forest is about the same thing as hanging a big, flashing neon 'ENTER' sign over the whole collection of trees and plants. In other words, when you tell Carol not to do something, she's more than likely gonna do it anyway -- especially if it's actually going to help someone in the end.
It's not like nightfall is going to be a problem for her, or anything. She's totally got this.
Except when night comes, her hands aren't glowing nearly as bright as they should. Smacking them together elicits a couple errant sparks, and the resulting glow is no better than the kind of shine you get off a plastic flashlight carrying a couple D-batteries. Maybe a kid wrapped in a string of Christmas lights. "Shit," she mutters, and the frustrated cursing only gets louder when several attempts to start up the lightshow are met with the same road blocks.
Because no lights means no flight, and wouldn't it just figure - she also didn't bother mapping her way out here, since she didn't think she'd have to walk back.
Whale Comb Indeed
“May be smarter to stick to the water,” he warns as he approaches. Better to save people from his own. “That stuff could probably turn your tongue blue. Like a slushee. But less awesome. And the side-effects may include saying stupid things. Know I put my foot in my mouth a lot more when I was drinking it.”
Re: Whale Comb Indeed
She sets the glass down and studies the kid - and he is definitely a kid, as far as she's concerned.
"Blue tongue's only gonna be a problem if I'm coughing up blood," she points out, and then frowns slightly, because that hadn't been what she'd meant to say. Close, sure, but it's not exactly reassuring to new folks to imply that there's even a possibility of her being taken down. "And that might happen; my power's been on the fritz since landing here."
No, no, no. No. It won't happen, she means. This is not good. Shit. Better to stick to questions, maybe.
"Who're you?"
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"Tommy. You say things you didn't mean to? Yeah, had to do that too. It was somewhere between five minutes and forever for it to wear off."
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Lost and Alone
Besides. If he runs into anything nasty, he's got the shield. And he's fast. Also, great at climbing trees. He'll figure it out.
He does not expect to run into a woman trying to smack her fists together for light... and failing?
When he steps out of the brush, intentionally making noise on the way, the shield is visible, mostly covering his left side like he's not sure she isn't going to startle or attack. "Was that supposed to do something? 'Cause it looks like you might be outta juice, if it was."
Re: Lost and Alone
She recognizes the shield, first; it's outlined in what little light there is, and she breathes a sigh of relief, small though it might be, because at least if there's two of them they can manage a way out of this, even if they have to rip apart half the forest to do it. But the voice attached to the man carrying it doesn't belong to Rogers, and as she looks a little harder that only confirms that it's someone else entirely.
Still, his possession of it must mean something - it is, at least, a familiar sight, and one that still reassures her however temporarily. She shoves her concerns down and stands a little straighter. "Yeah, I think there's some kind of interference," she explains. "I should be able to light this whole place up and I got nothin'."
She nods to the shield. "That yours?"
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And in the meantime, the question he gets in return isn't... entirely unfamiliar. It's still weird, but so is a lot of other stuff. "Yeah." Which calls for the maybe obvious followup: "You expecting it to be attached to Rogers?"
Or maybe someone else entirely, but of all the people he'd encountered in the Fleet, at least, it was one or the other. He figures he'll stick with the simpler scenarios for now. Just because Steve never told him about anyone with fireworks powers doesn't mean he hadn't worked with them, after all.
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"Yeah," she says, and it sounds like he gets that a lot if he knows what she's probably expecting. "Was he a friend of yours?"
Because the only reason she knows he might give that up is if he's in the ground, and she's not thrilled to hear it.
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Because, "It's complicated. I haven't been here very long," though he doesn't know if anyone else has, either. It seemed pretty empty until a couple of hours ago. "But the last place I was... it was kinda like this. Only with better amenities. And two Steves." And Three Bucky Barneses, but he figures he'll leave that part out. "One from where I was from, and one from someplace else." And he doesn't know where either of them are, now, so maybe he sounds a little tense about it.
Still, "You an Avenger?"
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"Yeah," she says, because even if she's offworld most of the time, she's still technically part of the team - and that affiliation helps build alliances with people who are familiar enough with them. "Carol Danvers. Captain Marvel," she adds, with a soft laugh.
"You know the way back to camp?" It seems like a more important question at the moment than asking about how the hell the world got two Steve Rogerses, or the details behind whatever is going on with the shield.
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Lost and Alone
She hung back in the trees, watching quietly. The night was a Moonshadow elf's best time, but the moon here was weird, and Rayla was having some trouble with her cloaking powers, it seemed. So, she wasn't quite as near-invisible as she thought she was as she tried to get closer to see what the glowy woman was doing with her hands.]
Re: Lost and Alone
Who's there?
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Don't go castin' none o' yer dark magic spells, human. I'm not gonna kill ya here.
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... You wanna come out of there? I'm not gonna kill you either; it looks like we're in the same boat, here.
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So... I guess we should introduce ourselves, then, yeah?
Whale Comb
Taking in the other woman's hair, her stance, and she pulls up short.
Natasha's own hair has grown out, still bleach blonde at the tips, but with many inches of red leaving her with a chunky ombre. Her face supports the passage of time as well. "You just get here too?"
Re: Whale Comb
Suddenly the party doesn't seem quite so festive.
"Yeah," she confirms, nodding. "I think it's only been a few hours, tops. I haven't even had a chance to check the place out yet." She'd like to bury that concern under an easy smile and a playful dig at Natasha's hair, but something's making that impossible at the moment, and she's not real thrilled about that. "Our hosts haven't made an appearance, either. You see anyone else we know around?"
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Somehow, that's not a reassuring thought.
"I have the feeling they won't be the last, either. Whoever these Agrii are, they seem to have quite the guest list in mind."
Whale comb;; idfk anything about endgame, spoilers are chill tho
Yeah, definitely palatable. It’s not vodka, but hey. Kidnapped people couldn’t be choosers.
He happens to lock eyes with Carol, a woman he’s never seen before, but holds herself with authority. Bucky offers her a nod.
“I get what they were trying to do, but it feels creepy, right?”
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She had definitely meant to say hosts, or at least something else that was a little less charged, but ... it's not like she's wrong.
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He considers her question for a few moments, frowning.
"It's hard to tell at the moment. They could show themselves and let us know what they want, or they could address us from somewhere else and dance around why we're here."
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There's one little hangup, though.
If Katara hadn't seen the sparks, she wouldn't have been immediately suspicious. The woman is dressed strangely, but nothing like any of the Fire Nation gear she's familiar with. She doesn't look like a firebender either, with her bright gold hair and blue eyes, and though Katara knows not everyone from the Fire Nation is objectively evil, they aren't exactly friendly, either.
Her immediate instinct is to flee, but running off into the woods will only get her more lost. Besides, they're not in the Fire Nation now, or even the Earth Kingdom. This is a different world altogether, and the stranger looks just as lost as she is.
"Hello," she calls out, deciding to take a risk and approach. "Are you lost?"