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Winter Test Drive Meme

WINTER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Winter in Temba and Sh'Ka
And it still keeps snowing.
Over in Sh'Ka, a similar picture has been painted. But being situated within all these tall trees paints a somewhat different picture. A more icy one. All the by now leaf-free trees are covered in a thick layer of ice, as are Sh'Ka's stone-carved buildings. The wind here is harsher than it is in Temba, which has been comparably wind-free.
Please try not to slip and hurt yourself while marveling at either city.
Explore
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧ Calendar ✧
✧ Activity Check ✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
✧ Navigation ✧
The Chosen Undead | Dark Souls
The undead have no notion of cold as a bad thing. Or rather, they associate it differently; with wolves and axes and hidden traps under the snow, which in the end is not terribly different from the rest of what they might experience. Colder, yes, but what is the cold of a biting wind? Not much, really, not to compare to death.
So, she wanders, avoiding roads, because roads mean people and people mean danger, always. Best to approach hazards sidewise, rather than by the expected way, when you have the choice, after all. Anyone wandering the wind-swept snows of the storm, whether Temba, Sh'ka, or otherwise, will see a figure in full plate armor, blue heraldry rimed in frost, moving with slow but dogged determination in no direction in particular. Perhaps the first you'll see of her is the rut she's leaving behind in the snow. Maybe you'll find yourself suddenly beset upon by a knight with sword drawn, or maybe you're lost too, and finding the one shadow in this snow that isn't a ghost...
Well. There she is. Better tell her not to stick you with that sword she's got, because the moment she sees you it's sheilds up, and let's have at it!
ii. Deep End
Just so, and she is slow to enter the bar, once she stumbles upon it, lingering in the snow outside the doorway, peering in. Every now and then, those inside might see a helmet and visor peering round the door, or someone leaving might see a strange set of armor half-buried in a snowdrift. But they don't go in, not yet, as if unsure of their welcome.
After all, there were reasons for undead to be exiled. And once she started to thaw out... someone might object. Or worse.
iii. Network
[There is a brief spinning, fumbling view, as if the person who had been holding the device had dropped it, then caught it again, partially obscuring the camera with their hand in the process. A moment, and the picture rights; shining armor, silver, partially frosted with— well, frost. The helm tips slightly to one side, light changing as it glints from the changing angles.]
Hello, there.
[The voice is light, feminine, slightly hoarse, and a little muffled.]
I've been listening. This is a strange way to leave messages, isn't it? There's no telling how far one might be from another. [She laughs. That is funny, isn't it?]
I'm... New, I think. It seems as if everyone simply chatters here, so I would like to ask; does anyone know of any particularly large monsters around here? Something really... grossly oversized. If you could tell me anything at all, I'd be very grateful. Thank you.
i
He keeps near the edges of buildings and ruined walls, places that can be used for cover, a habit he will never break. It's also out of habit that he keeps his guard once he detects movement, spinning to turn his helmeted visage towards the stranger.
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It's the usual thing, really. Though she be but small, she is not unaccustomed to facing a surprise or two, not around blind corners, or in open fields.
Sheilds up, sword in hand. Advancing only slowly, but with obvious intent, watching and waiting for him to make the first strike, at least until she is close enough to take the initiative on her own. Come on you big thing, you're just one more for the tally.
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It seems an unfair match, this unfamiliar face with a weapon, him without any, although his hand twitches at his side for the absence of his shotgun. But he is a Warlock, and being unarmed is an illusion in itself. He knows he has done nothing, and yet he understands this reaction, or he thinks he does. It's difficult here. People are different. No one has dared attack him, even when he has drawn swords of flame. Like himself, he cannot see the face beyond the helmet of this supposed opponent, can't tell if it's fear or simple distrust. His gloves creak slightly as he curls his fingers, balling his hands into loose fists.
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Only the friendly speak. Those who mean harm, they are always silent.
"Oh come along then. C'mon," she says, in the manner of someone calling a recalcitrant cat. It's not a particularly loud voice, meant mostly for herself, but it's audible enough thanks to the echo chamber of her helm. It's good Astoran steel, you know, "C'mon now. We haven't all day."
Well, maybe he didn't. She was doing literally nothing else, if that's what it took to get past him. Such was her lot in life— and death. Undeath. At this point, flaming swords would be a relief, if only for the clear signal they gave. She sidesteps, a little closer now, a little closer, terse and tense and waiting.
Don't strike first. Don't do it. Not for mercy or fairness, no, none of that in Lordran; to strike first was to lose the advantage.
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"...I do," the warlord replies simply, a correction, for he really doesn't have much to be doing himself. His voice is strange, perhaps an additional echo from his helmet, an electronic tinge. There's only the most minimal attempt at emotion injected into it, and with only two words, perhaps not very noticeable at all. He's stopped moving again, a dark pillar in the snow, silence falling again before his words chase it away again.
"Do you mean to strike me down?"
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But the sword-point does not waver. She's not a fool, even if she is an optimist.
"I should, really," she says, bright and clear and apologetic behind her worn blue shield, "But if you aren't willing to fight, then I suppose there's no reason for it. Are you friendly?"
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Her following response is equally baffling to him, so contrasting with her perky tone. It's more than a little jarring. He's not even come across other warlords who have spoken in the same fashion. His fingers uncurl, palms out in placation.
"I am friendly so long as no one means to attack me," he says.
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He could have tried to kill her. Or run away. Or anything at all. But he hasn't, so far.
"That seems fair enough," she agrees, nodding for his terms and, finally, sheathing her sword, "Perhaps we can chat a little while. It's a long time since I met anyone friendly."
She chuckles, as if this were funny. It's a joke, you see! Because there is no one friendly. So of course it would be a while! Very funny.
"What are you seeking out here, in the cold?"
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With her sheathing her weapon, the warlord allows himself to relax, if only slightly. But he's become more receptive to talk, and he can relate to the sentiment of there being very little friendly folk- although here everything went against what he had become so used to. People willing to look out for each other, help and be helped, whereas the powerful would trample the weak and people took what they could, as they pleased, back where he had come from.
Her joke as it were goes over his head, but he does offer an almost hesitant nod at her suggestion of chatting. As though reminded of the cold, he cranes his head to glance around their surroundings. In warmer weather the empty and ruined buildings were barely welcoming, now coated in winter they look all the more bleak and abandoned.
"Wood for the fire, or perhaps I shall come upon some sort of creature that others may find useful for food or its furs. I did not expect to come upon someone new to the city, but I do not think I am wrong in assuming such of you."
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...but then, did that mean anything, really?
It's his comment about the fire that draws her attention most, however. Wood? Or course she knew wood would burn; torches and furniture, homes, tar, and trees, these things all burned. They burned especially if you set fire to them. But the idea of a fire, for fire's own sake, built from wood strikes her as inexpressibly strange. When had she last been warmed by a woodfire? It had been...
It had been so.... so long since...
The shudder is full-body, and therefore somewhat noticeable, given her unsubtle attire. No, best not to think of that. There's no light down that road. Move along, girl!
"You really musn't be hollowed then, nor your companions. We undead have our own kind of fire, after all, but I think it wouldn't give much comfort to others. I wonder how you came to be here, so far from anyplace safe."
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"...are you cold?" He mistakes her shudder as from the weather, and certainly he knows armor doesn't really do much for keeping one warm. "I can show you where there is shelter. This area is not as inhabited, but there are not many in this city to fill it."
It's when she speaks of undead that he pauses visibly. Again his helmet tilts, less curious, more cautious. "You are Risen?"
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Of course it is! Move and keep moving, and neither the cold nor the dark can catch you. Just like all the rest. And when one finds refuge, well then that is where to stop, and no sooner. There was such a thing as too much of what's good for you, after all.
You are Risen?
"Ah. Yes, there is that. We are a bit outcast aren't we? I don't blame you for hesitating, it's often harder to find a hollow who isn't dangerous. Not that I'm exactly safe, myself," The smile is evident in her voice, ending on the little cough of a giggle as it does. She'd just been brandishing a sword at him, he'd be a fool to think of her as safe, "It's really best I keep moving, just the same. But it was lovely to meet someone sane. I hope we shall meet again! And if ever you have need of help, I should be glad to lend a hand, if I'm able."
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"Yes, that is the best alternative," he agrees, even if the cold doesn't bother him at all. Her confirmation is so casual, almost refreshingly so, but then most Risen were warlords and if they weren't meaning to make you join them then they were set to kill you. At least that much tracks as she adds in the reminder that she's not safe to be around. Strange woman indeed.
"Very well." If she insists on roaming on her own, then he won't hold her back. Besides, if she is Risen like him, then there is little to threaten her. Her offer catches him by surprise, further reminder of the unusual circumstances despite the almost familiar encounter. He nods at her then, turning to point past the shadowy silhouettes beyond them.
"Undoubtedly you will find your way around, but if you tire of the cold sooner, you can find the city square and others in that direction." A pause. "...my name is Felwinter. If you seek aid, I am also willing to assist."
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"Felwinter. I will not remember it," She admits it ruefully, "I have been seeking my fate for a long time, and I am not what I once was. But I will write it down, and I will try. And I may remember you, even if not your name. Felwinter."
She thinks she would recognize him. But then, that was the way of the undead, wasn't it? Oh, it's you! the common greeting at the bonfire, and no names needed in the dead land of the undying gods. What use were names anyways? You were either a friend, or you were not. That was what mattered.
"So it is a pact!" She is delighted, even to the point of clapping her gauntleted hands together, though only briefly, "We shall be friends, and help one another, in the spirit of jolly cooperation— as they say."
Who is they? Don't you worry about it.
"If you would like, you may call me Eva, of Astora. It's quite alright if you don't remember it. No one calls an undead by name, anyhow."
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Friends... He does not have these, back home, on the cold peak that he's named after himself. There is no one he trusts, there. But here is not there, and these people are not those.
"Eva. I shall remember it," he promises, even though she has blatantly admitted the same might not be so towards him.
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Or at least, not today.