The Revival Project Mods (
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revivalprojectooc2022-06-05 10:33 am
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Sunmmer Test Drive Meme

SUMMER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Summer in Temba and Sh'Ka
For those that are in a more summer and sun kind of fun, there's always the beach to the south of Temba, where the sand and surf welcome all comers. However here too there is a lot of growth going on, with new reeds and shore grasses rising up, serving as a great place for fat green lobsters to hide and pinch at the unwary.
Or maybe it's better to explore the buildings these days, with how the plants have taken over everything. However one might well find that less commonly used buildings and ruins have their own plant problems. Some are overgrown with fruitbearing vines, and others filled with wide swaths of various forms of mint. Good news there is that the glownies seem to have gotten free, or others have arrived, to feast upon the mintsplosion.
Explore
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧ Calendar ✧
✧ Activity Check ✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
✧ Navigation ✧
no subject
"The ones who brought us here are pretty restrictive in the usage, unfortunately. That we're allowed to use them to get to Sh'ka at all, and back, is a step up. Otherwise you'd have to settle for the train ride."
no subject
"They must have some kind of flight computer that keeps them on rails," he reasons, folding his arms (and ignoring the train pun he just made). "No one's been able to identify where it is? How to get into it and make changes? Or maybe it's wireless? The Agrii could be sending a continuous signal with encrypted instructions. If we could just find the receiver and..."
The look of defeat on Dustin's face says that these questions are rhetorical. He already knows their answers. Given everything that he knows the Agrii have done - down to implanting the very information he's referencing into his brain - then keeping a bunch of multiversal vagrants out of their spaceships' core workings should be child's play for them. It would be his life's work trying to crack that code, and it still might not be enough.
no subject
That doesn't count the initial history lesson, but then there's not much to be done with that when it comes to the ships anyway. But it's true enough that the information they gain about these things is selective, and who's to say that certain details weren't being omitted?
no subject
However, being reminded of the data points and how they could be applied to the ships does give Dustin an idea. He puffs out an exhale, looking over his shoulder at the ship overhead.
"...You said there might be too many ships?" he asks, sounding almost nonchalant. "Like, we could afford to decommission one of them?"
no subject
"Our number keeps fluctuating," he says, nodding. "We get shuffled around and reassigned sometimes." He has a feeling he knows where Dustin's heading with this.
no subject
He taps the side of his head, conspiratorially.
"Difference between them and us is, we break it thoroughly and systematically and take proper documentation. Then we fix it without the Agrii's brain-fuckery, yeah?"
no subject
"The information we get is enough to understand how things work aside from how to fix it, so I don't think that's the problem exactly..." No, if there are some fail-safes then it's either with the ship itself or other diabolical means.
no subject
And by 'ask some of the old guard' Dustin of course really means 'sift through old network entries to see if anyone's documented their attempts.' Seeking people out directly for information? Don't be absurd. That is absolutely a last-ditch attempt for him.
"...Not that it matters anyway." His shoulders suddenly slump, like the wind's been taken out of him. "I don't have any tools. I could try to brute-force it but that could actually risk damaging the internals - unacceptable. Could try making my own to fit whatever's holding these things together...would take time though, and that knowledge might also be locked behind the terminals..."
Again Dustin overlooks the obvious 'ask if someone else has appropriate hardware and borrow it' path. That option might as well not even exist. He steps away from Cal and goes back to closely observing the nearest spaceship's hull, lost in thought as he pulls his improvised notebook back out to continue taking sketches.
no subject
When the other finally turns away altogether to get back to his musings on the ship, the Jedi shakes his head, glancing at BD-1 before shrugging. Well, so much for doing maintenance. Maybe they'll try again later. Not like there's a shortage of tasks to be done anyway.
Cal turns, looking back at the teenager once more before heading back towards the hangar's entrance.