The Revival Project Mods (
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revivalprojectooc2022-08-11 07:39 am
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[Event] Where The Wild Things Grow

As the exploration of Eorzea ends, a compulsion comes to the He Rows, a need to return to the ships. The timing is perfect, for even as the last He Row arrived on their ship, the portal that had brought them to this strange new world reappeared. A tear in space, or perhaps space-time, and distantly present through it, the vision of Agra-10. It was time for the Pilots of their little fleet to set their courses and return them all home. Scant hours later, under careful hands (and the occasional instance of auto-pilot for an unfortunately bumpy ride), the ships began their descent toward the hangar in the city of Temba.
Of course it is easy to see from the cockpit that Temba is not at all how the He Rows left it. The rampant plant growth that had begun in June clearly hadn’t taken a month off. The closed roof of the hangar grows covered over with thorny vines and moss, vines that are thankfully torn apart and off as the roof opens to welcome the return of the ships. Slowly they settle into the hangar, this one now filled with its own glowing moss, like that found in Sh’Ka’s hangar, though this pulsed first in a shade of pale yellow, then in a more lurid shade of orange as the ships settled down, one after the other.
Before the systems of the ships powered down enough to allow hatches to open, the speakers crackled to life once more, conveying the quite distressed tone of Ga Re.
Brought back more soon than want. No know if have all Seek Rats of Eorzea. But while gone big Storm came. Storm only on Temba and Sh’Ka. Make big plants bigger. More angry. Plants with points and needles. Plants with spores and bad fruit. See kree tours eat bad fruit, get sick, not move. Some safe, some not. Some plants grab and squeeze. Plants grab and squeeze Temba. Plants spread and grip Sh’Ka. Grow and grow and not stop!
Please save we home. Please save they home. No save world if no place live for He Rows. Maybe Seek Rats help. May bee find place to hide or work. Whale Comb Sent Her seem safe. And Green House, we unlock tools for they. We hope will help with plants.
Have care. Not touch needles, not let plants grip. Try and help Agrii will. But be quick!
At last the hatch doors open, allowing He Rows to leave their ships and step into the new state of Temba. The hangar for now seems safe enough, so the question is what to do. How can He Rows possibly deal with such overgrown plants? What tools did the Agrii unlock? Is Sh’Ka as bad as Temba already looks? These are all questions that are worth asking, but perhaps it’s not a bad idea to make plans soon because, beyond the distant and open door of the hangar, things are clearly going on. It looks like… are those the thorn covered vines that had covered the roof, growing fast enough to be seen and starting to cover the door?
That isn’t the only movement though. The sharp of eye or perhaps the more patient willing to look longest might see little moving things in the lurid orange light in the hangar. But is it really possible that you’re seeing little, brightly colored mushrooms moving over the floor near the distant walls of the hangar, fleeing in a line toward a small hole in the side of the hangar? Yes, they might well be. Strangely enough, when the little mushrooms approach, the colors of the mosses on the walls dim, and as the first little mushroom reaches the hole it stops and starts to twirl and weave on the spot. The other mushrooms seem to join in and the mosses fade in color before retreating back.
What’s going on here?
It’s a good question that right now He Rows don’t have any answers to, but perhaps they can find out. After all, this is their home for the time being, and if nothing else, winning back the safety of the cities might be important to continued survival and the hopes of one day getting home.
As the first day progresses it’s clear that something is wrong. The plants here seem different, even the familiar ones. Walking through a taller than average patch of once familiar grasses may result in horrible rashes, or trying to step over a vine might find it wrapping quickly around a leg, and that’s just the start. And as the sun sets there are new noises spreading through the city, something that almost sounds like grasses constantly rustling even as bundles of dry twigs breaking. Noises that move, approaching any wandering He Rows. Perhaps there are more dangers in the new burst of nature that has claimed the cities than the light of day could reveal.
Have care, Ga Re had warned. Perhaps it’s best for He Rows to take her words to heart as they look for an answer to this new problem.
What is the date range for this event?
Is it possible to Opt-Out of this event?
What about new characters or those coming back from hiatus?
For new characters, the earliest you will arrive on Temba is at the start of the event. You will also start on your newly assigned ship. You will still feel the urge to go to the fountain to touch the arrival datapoint, but these He Rows will be able to avoid the compulsion if they wish to. And, regarding your TDM threads: if you wish to keep those canon, the best option we can suggest is to treat it as if your character arrived, then was immediately sent on a ‘mission’ by the Agrii that they do not remember, only to return now.
Can we travel between the cities?
Is the beach still accessible?
Actively dangerous plants?
Nor are these the only threats. Plants that are commonly familiar and normally deemed ‘safe’ to interact with like Big Cherries (commonly known as Red Fruit) that grow on trees in Temba may be altered to have other effects like sedation, hallucinations, minor poisonous characteristics, really the list goes on. Even those plants previously seen only in the Greenhouses may have spread outside and have new, unfriendly manifestations.
Wait, are you saying we can be creative with the dangers currently presented?
If you are going to be writing a new, altered version of an old plant, we ask that when you fill out the name, add [Altered] after it so we can record it properly. And be sure to give details on where this specific dangerous variant occurs and just why it’s so dangerous. We will give you extra applause if you include a way to treat any negative effects beyond general injuries, as our medical datapoint users may have to be fighting for new treatments in the face of plants trying to hurt the He Rows.
Why is it so bad to be outdoors at night?
These creatures will come to be in the Dick Shun Airy Flora listings as Thorntooth Hedges. It accurately describes them as predatory plants that move in units, each pack moving as a single unit. They ‘see’ not through proper vision, but by sensing heat of living animals, and chase those heat signs down. Any caught by them that are not torn apart might well be dragged back into their clearings, where they are soon wrapped up in leafy pods. While the creatures can be fought, a pack is not easily faced alone, and it is advisable to just not be where they can access at night, such as behind securely closed doors, or on ships. When dawn approaches the Thorntooth Hedges slink back to their groves, and retreat inside their blossoms. Any out in the full light of day quickly begin to wither and die, and are beyond rescue by the return of night.
How do we stop the Thorntooths?
Pilots will be able to, however, take the ships into the skies at night, leaving them in a carefully monitored hover a few stories over the cities, so they can provide the maximum amount of safety to their crews. But to those who want something else, it is absolutely possible to barricade oneself inside of He Row residences that have doors, or above any point where climbing is difficult, as the Thorntooth Hedges cannot jump.
Can the Thorntooths be fought against?
You say the Greenhouses are safe. If the plants are going crazy, how could that be?
And the Tools Ga Re mentioned?
Most useful to He Rows will be the energy scythes. These tools will look at first glance like long metal staffs with a hole near the top. When picked up by any He Row with the Security expertise, the whole stick will seem to hum in their hand before a wire extends from the stick, taking the general shape of a scythe. One extended purple light descends from the wire, creating a blade sharp enough to cut through any plant, tree, and yes, body parts. The blade immediately flickers out if it comes into contact with blood, or if the staff isn’t held by someone with the Security datapoint. These will prove to be great weapons against Thorntooth Hedges and amazing for clearing overgrown plants.
Can the energy scythes become damaged?
Can we KEEP the energy scythes after the event ends?
What’s up with the glowing orange moss in the hangar?
What was up with those little mushrooms in the hangar?
What did the little Funfronds do?
Can we communicate with the Funfronds?
Are there Funfronds in Sh’Ka?
Will these Funfronds and Barrys be able to help us?
Are there any places in Temba/Sh’Ka that are more dangerously impacted by the plants being messed with here?
Blue Six - Museum (AKA Former Jedi Temple) - This area is heavily impacted, where there are many plants outside that are actively violent and aggressive. Attempting to approach could find one lashed with sharp edged vines, find sharp spines shot at them from angry looking flowers, or even distracted and misled by puffs of pollen that lead to hallucinations. It seems the plants brought into the Jedi Temple gardens, clearly non-native flora, have been more violently affected by whatever change has happened than other plants in the city. It is important to note that sibling plants to these planted in the greenhouse are unaffected.
Green Twenty - Palace - Previously some He Rows discovered the space infested by a massive plant that spread hypnotic spores. This infestation has resumed.
Yellow Eight - Library - Tony Stark created a maze recently. It’s expanded. The maze seems to have decided to keep growing in the absence of the He Rows, and as grown so far as to make it impossible to access the library without solving the twists and turns. Unfortunately the maze has grown a bit more menacing, and those who walk its twists and turns might find themselves attacked from all sides by unkind plants.
As for Sh’Ka there are two major centers of higher danger.
Pink Nine - Transport Station - As before the area outside of the station is overrun by Blood Vines, and now they seem to be moving of their own accord. Any going into the area should be well equipped to hack their way through, as the vines are in the mood to gather more blood with which to feed themselves.
Pink Nineteen - Estate - While the area was very well cultivated and carefully managed by the droids it seems the plants here are particularly intent on fighting back against the careful cultivation going on here. Each day the battle between plant and machine is waged, and it’s never clear which will come out on top.
Just wondering, but does having the Agricultural Datapoint tell us anything about what is going on?
All of that is well and good and all, but what of the glownies/birbs/moth cats/other animals on the planet?
Okay, last month’s Seek Rats, the wooden boxes. What do they have to do with this?
Where DO those pieces go then?
Questions And Comments
Note on Mothkitties!
That is all.
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Funfrond & Barry edibility...
Asking for a friend.
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Re: Questions And Comments
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NPC Communication Requests
Barry Communication Request
Funfrond Communication Request
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Devon's Assorted Peoples (For real this time orz)
(Characters to follow bellow.)
Billy Kaplan
-Speaking of medical, Billy will obviously be available to assist with injuries/side effects, either in the hospital, or 'on call'. These can be magical or natural solutions. Perhaps he and the other medical people will need to find a solution to a dangerous side effect of one of the new plants and we can have our own Dr. House/medical drama moment?
-Young Avenger! Billy will be patrolling, either alone or with his fellow heroes to try and offer aid/fight back the plants. If you want to get your character into an impossible scrape, team up, or reverse rolls and save Billy- let me know.
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Catra
(This could be a scary option. If not for the nip then just as another scary plant option to base off of)
-If/when not tripping balls, Catra has security and would be very happy to have access to a new weapon. It's similar in theory to her staff training so I believe she'd do well with it, and eagerly be out there hacking shit down. She also has her claws, which can cut through stone/metal so should likely do some damage to most plants.
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Quentin Beck
-Beck is (or will switch back to) Communications, might he be forced to work with Tony to solve the weird mushroom guys? Or any other Communications people? Do they agree to work with him, or turn down his help?
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Bucky Barnes
-Would like to see him get over run at some point and have to accept help. And/Or pull a Hercules/Drax and cut himself out of a giant carnivore plant after someone is sure he's been killed.
Edward Teach/Blackbeard
-Fire...he might be in favour of/attempt to burn the offending plants, which could quickly get out of control. Would want approval/interest from others since it could prove dangerous/destroy things, but could be very interesting to play out the consequences.
-While he might act like he's only out for himself, it would be fun to see him forced play rescuer or reluctant hero to any interested parties.
-Perhaps he might try drying some of these new plants for smoking or tea. They could have interesting or disastrous effects...
-Not event related, but Ed's gotten himself some tattoo supplies, and when not under seige by plant life, will be giving himself tattoos. If characters see/are interested, he could give them to others as well.
toooo lazy to switch acccounts
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Xi plays people again
York
If anything, he might stay at his factory to try and keep the plants back/get them out before relocating.
remaining too lazy to account swap
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Lerith
He will be interested in the plants and at first, he'll be interested in the Thorntooths, too. Look, he likes animals so he'd like those girls that sees a giant wolf and goes [Can I pet your puppy?!] okay.
Then he'll hide from them the rest of the time, and try to research new plants to figure out positive and negative effects. Maybe find medicinal things with them that could help the medical people or something.
Skoryy Will Hopefully Have A Less Humid And Migrainey August
Reno
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Ami
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Dustin
Aya's Everyone
thanks Shinraand the latter has space magic. ...well, Cayde has knives and bombs so there's that.Technically he didn't bring them if they were already stashed on the ship, right? Right.Cal will be better help once he's got his lightsabers, but he can still use the Force to push through things too. Marc wishes he could've kept that shovel on 'em.AS FOR THE REST OF THINGS...
Felwinter knows some pertinent things once he realizes they may be pertinent anyway. Just sayin'.
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Other than that, if you want any of mine, lmk. I'm not TLing for this probably, but doing BADASS TAG OUT MONTH!
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