The Revival Project Mods (
trpmods) wrote in
revivalprojectooc2022-12-04 10:53 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Winter Test Drive Meme

WINTER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Winter in Temba and Sh'Ka
And it still keeps snowing. The cold is also causing some of the Shadowpaws to be drawn to the inhabited buildings of Temba in search for shelter. The further away from the library one is, the more likely it gets that they may share one's living space and bless anyone else living there with nightmares. The area around the library remains free of the shadowpaws thanks to the mothcats residing there.
Over in Sh'Ka, a similar picture has been painted. But being situated within all these tall trees paints a somewhat different picture. A more icy one. All the by now leaf-free trees are covered in a thick layer of ice, as are Sh'Ka's stone-carved buildings. The wind here is harsher than it is in Temba, which has been comparably wind-free.
Please try not to slip and hurt yourself while marveling at either city.
Explore
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
The two currently crewless ships are open for anyone to step inside and have a look around, maybe even use for a nap.
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧ Calendar ✧
✧ Activity Check ✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
✧ Navigation ✧
no subject
He watches as Wesker considers the data point again, brow lifting when the man finally commits to touching it. "Bad?" It's a vague comment so he's not sure which part the man might mean. When Wesker turns towards the ships, Cal looks a little uncertain, starting after him.
no subject
What's bad is that Wesker doesn't understand what just happened. How he can suddenly understand terms and processes he hadn't ever heard of before at all. And he hates not understanding. Uncertainty is not a feeling Wesker has any use for. Especially since the last time he had felt uneasy and anxious about anything it had turned out to be a trap programmed right into his mind.
Wesker picks up his step again, keeping his attention on the ships he passes. One of them should open up according to Cal and sure enough, one of them does. "I'm leaving." He announces plainly and enters the ship in question. If this has ever been a regular aircraft at any point in its existence, someone did a very good job at covering that up. Though Wesker has to admit at least to himself that he is beginning to doubt his own doubts.
no subject
"You won't get far," he says solemnly. "The only other place you can go with the ship is Sh'Ka, and it's not in much better state than Temba is." He steps up the ramp after, Wesker, pausing. "Permission to come aboard?"
no subject
“You’re asking me for permission now? If you tell
Me you’re a vampire next I will kill you.” The response is dry, but at least accompanied by a small wave of his hand that can vaguely interpreted as permission. As long as Cal doesn’t get in his way, Wesker doesn’t really care about what he’s doing.
He himself is headed straight for the cockpit, which is entirely alien to him while at the same time making a disturbing amount of sense. Space flight of the scale his head currently insists on just doesn’t exist!
no subject
Cal gives Wesker plenty of space, hanging well back as the man heads up towards the front of the ship. "Still not wanting to believe what I've said about the place?"
no subject
An obvious first step in the current situation is to take over the pilot's seat and use his newly acquired knowledge to assert control over the ship. The door closes, the engines come to life, the roof of the hangar opens up the path to the open sky above and the ship slowly climbs up into the air where it is left hovering, the cockpit facing the city the two men have just been walking through. Having taking his hands off the control, Wesker has leaned back in his seat, one hand's fingers tapping lightly against the seat's armrest to release at least a small degree of his inner tension while the other slowly opens and closes into a fist on his other side as he not only considers the view, but everything he has been told, seen and learned.
"No." He answers at last. "I don't want to believe it." A pause and a sharp exhale. "And yet here I am. Controlling an aircraft without ever being trained to do so while my own head tells me how to program coordinates to far away galaxies." He doesn't like it. Any of it. Having to admit defeat is one thing, but the repercussions of the entire tale being true and what that would mean for him are a whole different problem.
After another moment, Wesker allows pragmatism to take charge and let him come to a conclusion. "Guess I can't ignore the truth just because I don't like it."
no subject
At least Wesker's not unreasonable. Just stubborn. He could almost feel sorry for the man as he senses the conflicted emotions.
"...no. Ignoring things just because you don't like them won't change fact, unfortunately," he says as he glances at the man seated there.
no subject
Fine. He will consider it an unplanned detour. A detour that means he needs to reorganize his entire life. Again.
"I need a place where I can work." Which may sound like a sudden jump, but to Wesker it only makes sense to not waste any more time. He reaches over to the controls again to quickly enter the necessary commands to take the ship back down. "Since restoration efforts are apparently the goal, I need to know who organizes and oversees them. What utilities and resources are available? Any medical centers, labs, factories, notable structures not necessarily on this map." As he goes through the list, Wesker already steps away from the pilot seat again. He has no intention of taking this ship on some predetermined routes. Not when there is more important matters to attent to.
no subject
When the man comes to a decision, Cal lifts his head, straightening away from the wall once Wesker's brought the ship down and starts towards him and the corridor.
"Reeve's established a restoration projects office so he'd probably the person to see. But otherwise most space in the city is open to claim so long as no one else is using it. We've got water and electricity established, the hospital and greenhouse are located in the area of the city square, and most other places will be noted on the available map," he says.
no subject
He nods his acknowledgment and heads back through the ship and to its door while the vessel returns to solid ground. That the hospital seems to be functional is also useful information to him. He may have to start there, see how well it is equipped.
“You have been very helpful, Cal.” Wesker says when he presses a button by the door to open the same. “But I am inclined to forget your helpfulness should anyone learn about the… Mishap.” He vaguely nods in the direction of the data point he had been arguing with earlier. A fair warning in his opinion.
no subject
"We all make mistakes," he says, shrugging before he nods.
no subject