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revivalprojectooc2022-12-04 10:53 am
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Winter Test Drive Meme

WINTER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Winter in Temba and Sh'Ka
And it still keeps snowing. The cold is also causing some of the Shadowpaws to be drawn to the inhabited buildings of Temba in search for shelter. The further away from the library one is, the more likely it gets that they may share one's living space and bless anyone else living there with nightmares. The area around the library remains free of the shadowpaws thanks to the mothcats residing there.
Over in Sh'Ka, a similar picture has been painted. But being situated within all these tall trees paints a somewhat different picture. A more icy one. All the by now leaf-free trees are covered in a thick layer of ice, as are Sh'Ka's stone-carved buildings. The wind here is harsher than it is in Temba, which has been comparably wind-free.
Please try not to slip and hurt yourself while marveling at either city.
Explore
Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working, but power is intermittent and unreliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has yet to be fully explored; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.
If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
Visit the spaceships!
The two currently crewless ships are open for anyone to step inside and have a look around, maybe even use for a nap.
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧ Calendar ✧
✧ Activity Check ✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
✧ Navigation ✧
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"Fine," he says before pressing his hands together in front of him as he takes in a deep breath. "I promise I won't tell anyone about your projects or where they might be located, okay?"
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"Good," he sniffs, folding his arms. "It's--"
There's another beat and, for a moment, it might seem like Dustin's about to have second thoughts again - but really he's doing a quick scan around the Agriculture building's main floor, eyes darting around, checking for prying ears. Dustin only continues once he's satisfied that there aren't any.
"--The old strip mall, just south of city center, furthest building to the east," he says in a subdued voice. "Side door. Knock once, wait three seconds, then knock twice so I know it's you. If I don't answer then try again in an hour, but don't...hover. People might see you."
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When the other begins to speak up again, Donnie gives him his full attention as he soaks in that information. "Knock once, wait three seconds, knock again- two times for identification purposes, leave if no answer to follow, try again in hourly intervals if I am so inclined, don't be seen, got it," he says, nodding before waving a hand. Relax, it's not like I can stroll around New York looking like this. I know how to sneak around and blend in with the scenery."
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"That remains to be seen," he shrugs. Not a criticism - simply a matter of observation. Then, just as bluntly, Dustin turns for the door.
"I'm going to get you some better clothes so you don't freeze to death," he says. "It'll be a few hours. Dropping them off at the door. Don't wander off."
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He can't help but give Dustin a brief look and gesture towards the frozen landscape outside the windows in a 'where'm I going to go?' manner before he turns to look back at the rest of the greenhouse. "A few hours," he acknowledges, deciding it's probably best not to antagonize the guy doing you a favor, at least not too much. He reaches towards his left forearm as though to tap at something before pausing and scowling at the lack of his computer there. Squinting towards the foggy glass, he tries to make out where the sun is before shrugging, he'll just...wing it. Uck.
Oh. Maybe he should...
"...thanks," he adds, sliding a look back towards Dustin.
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