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WINTER TEST DRIVE MEME

WINTER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application
Welcome to the Current Test Drive for The Revival Project!
This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.
A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.
If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.
So go! Explore Agra 10! And, as always, HAVE FUN!
Thread ideas:
Winter in Temba and Sh'Ka
Lots of snow.
MORE snow.
Indeed. It's snowing. A lot. From one day to the next both Temba and Sh'Ka are covered in snow and especially in Temba these masses of snow may even collapse some of the more damaged buildings, so be careful where you seek shelter.
But the Agrii are trying to help and we all know nothing ever gets weird or wrong when the Agrii decide to help their He-Rows. Two small, vividly colored snowblower drones are doing their best to clear paths along the most used streets of Temba. It looks like one of the Agrii has used their years of observing frustrated He-Rows shovel and magically melt snow wisely. Unfortunately these little drones, despite being equipped with large googly eyes, don't really see what they are doing and while clearing out one street may end up blocking five others as well as the doors to buildings.
And if it isn't the snow itself or the little snow drones blocking you in, there are still the prevailing dangers left by the earthquake that are now well hidden under snow. Huge cracks in the ground are now perfectly camouflaged, so be mindful where you step. You may end up in an icy underground cavern without ever having meant to end up there.
In other areas the cold has a value for a time. The much diminished flood plain soon freezes over enough for skating, until it too ends up in a layer of snow. But that's more easily brushed aside so maybe you can do something with that? Or perhaps it's just better to stay inside, where there is heat and perhaps other people avoiding the heavy blanket that covers Temba.
Sh'Ka is also covered in snow as mentioned before, but it lacks the little snow-blowing helpers sent by the Agrii. So here the paths between places will have to be those you forge yourselves. At least Sh'Ka doesn't have the same issue with ice caverns just under the surface, or with buildings collapsing until the weight of winter's most predictable weather system.
Explore
Despite having been protected from being destroyed by the volcano itself and unlike Sh'Ka not having been buried in vast amopunts of ash, Temba still suffered notable damage from the earthquakes that came with the volcano's eruption. Previously restored buildings were damaged and others entirely caved in on themselves leaving them beyond any hope for restoration. The streets and paths are even worse to traverse than they used to be but for what it's worth water and electricity are still working. Most of the time.
Needless to say, exploring is more risky these days as buildings may still cave in without warning and seemingly solid roads may crack open to drop anunsuspecting wanderer into underground caves left behind by the quakes.
And yet the city can still be explored. If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.
RETURN OF THE SHIPS!!
Try the network!
There be storms...
Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.
More information can be found here.
Wildcard!
✧ Premise ✧ FAQ ✧ Rules ✧ Test Drive ✧ Taken ✧ Reserves ✧ Application ✧
✧ Map ✧ Devices & Network ✧ Data Points ✧ Ships ✧ Flora ✧ Fauna ✧ Supply Requests ✧ Calendar ✧
✧ Activity Check ✧ Player Plot Suggestion ✧ Player Contacts ✧ Player Permission Code ✧ Hiatus ✧ Drop ✧
✧ Navigation ✧
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All the same, she offers a smile. "Cheryl Blossom." She points to herself. "And I like the way you think. Could I walk with you for a bit? Or could you point me in the direction of some place at least warm?"
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But hey, Robin can be a hero for a change. And she smiles to herself.
"Robin Buckley. I'll show you to the diner. I'm already on my way there and it's warm and there's food."
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And yes, Cheryl is used to saving herself, but someone to help right now is very welcome.
"Food is warmth - both very appealing in the moment." Cheryl turns to Robin and points out the most important part, "And you have the stick."
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"I do have the stick," she agrees with a nod. "Come on, stay close. Step where I step."
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"Of course. I will follow the leader. Probably the safest thing I've done since getting here."
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Geez, don't be so dramatic.
"Have you done anything since you got here?"
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"Hopefully they stay quiet for a while, then."
Cheryl shakes her head. "Other than be cold and get an update from a fountain? No."
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"So yeah, haven't done anything. Come on, stay close. I'm not going to get embarrassed with another falling in a hole episode."
Though this time she could argue she'd had a buddy.
With a careful jab of her stick Robin starts her way toward the diner.
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How long was she left with snow possibly toppling on top of her. Look, this is horrible to Cheryl. She's been under ice before, having fallen into Sweetwater River. It doesn't matter how it started, it was a terrifying experience, and this reminds her of it.
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"Felwinter came to get me. He can sorta kinda fly? Float? Something weird and gravity defying," she says, like it's nothing. Like it's nothing. But it's something. And she hadn't taken it well.
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"People here can fly? Color me green," Cheryl mutters, so very envious. Flying could really come in handy right about now.
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WHich is probably useful, right?
Robin keeps her advance toward the diner, each step taken only after poking the ground there first.
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Cheryl is agile enough she steps exactly, and only, where Robin stepped, following her footsteps deftly.
"Next time, I'll be the one with the stick, and you can follow me." That's how you repay kindness, right?
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Talking turtles and hedgehogs were definitely weird too, yeah.
Though she has to chuckle over the idea that this stranger would do that.
"You sure my friends haven't already gotten to you?"
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"Who are you friends? You're the first person I ran into." Which might explain why Cheryl feels indebted.
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But she keeps them moving forward.
"Sorry your first meeting was so awkward. Is so awkward."
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There's a soft chuckle.
"Not at all. You're helping me. That doesn't have to be awkward. Unless you're making it awkward now? Are you?"
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"If you have a whole group of them, then maybe you are the friend," Robin corrects with a smirk. Because she can do that math.
"I'm not sure if I'm making it awkward. People tell me that I make things awkward. I'd be rambling if it wasn't so cold."
Because she always tended to ramble around beautiful girls. But really, it actually is just too cold for that bullshit.
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But Cheryl's expression softens to the awkward bit.
She reaches over to touch Robin's shoulder. "You're not making it awkward. The snow beat you to it." Her sincerity gives way to a more playful tone.
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"It keeps doing it though. It's the super power of the snow. My weakness. Stupid snow."
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"Does the snow thwart most of your first meetings? When you fell, is that how you met some people?" Cheryl questions, genuinely curious.
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The guy could fly. It had been shocking.
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They both will, given a chance.
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"And you will, too." She turns to look at Robin as she adds, "Or, you can always ask for my help. I owe you." And never let it be said Cheryl Blossom didn't pay her debts, even on an alien planet.
"A building," Cheryl says with some relief. "Not quite civilization, but acceptable in the circumstances."
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Wrap for new?
Sounds wise!