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The Revival Project Mods ([personal profile] trpmods) wrote in [community profile] revivalprojectooc2024-06-05 04:20 am
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SUMMER TEST DRIVE MEME


SUMMER TEST DRIVE MEME
Application FAQ | Taken Characters | Reserves | Application

Welcome to the Current Test Drive for The Revival Project!


This game is a spin-off from the closed The Drift Fleet game. For more information about the game, including more details on the setting, please check out the FAQ here or the premise here.

A thread on the TDM will be required for all applications. Please view the FAQ for information about how this works. Any questions about the game please direct to the comment section of the FAQ as well.

If you are a Drift Fleet alumni bringing your character from the game, please label your character as 'DFAU' on your top level. Also, keep in mind you have complete flexibility on how your character comes here. They could be taken before endgame, after endgame, two years after, one year before, etc. It's up to you! If you want to completely restart your character, they're not considered DFAU anymore and won't need the label.

So go! Explore Agra 10! And, as always, HAVE FUN!

Thread ideas:

Summer in Temba and Sh'Ka
Hot. Dry. Sunny. In a way the weather of Agra-10 seems overly intense this summer, and it's going to be a whole experience working through that. And every day almost seems like it's getting hotter and more brutal. But at least there are ways to deal with the heat. For one thing He Rows are welcome to head south out of Temba to hit up the beach. The purple sands are even relatively free of the Fat Green Lobsters, who are likely sheltering somewhere from the heat. But the waters are cool and welcoming so maybe this is a good place to pass the time. If you can deal with the fact that any food you bring might be stolen away by a Birbs. The colorful pests seem to be perfectly colored for the season and very ready to steal your stuff.

In Sh'Ka there's plenty of places to beat the heat. The stone buildings actually manage to keep the heat out pretty good, and there's also a lot of shade under the large stone trees. But maybe it isn't wise to hang out under the trees, as the local Deleon population is in herding part of the year. It is rare for them to gather as a herd, but when they do it's to protect their young. This makes them way more riled up and likely to attack anything they deem as a threat.

Or perhaps when it comes to beating the heat the best thing to do is seek shelter with others. The Diner in off of the square in Temba is usually open, with food laid out buffet style if you aren't lucky enough to catch one of the local He Rows who run it. There's also the Deep End, a bar in the towers in southeastern Temba where the alcohol is mostly free to access. Just remember not to bother the Colonel and you'll be fine. Maybe you can even pretend you're under water thanks to the wall of the space that is glass and looks into the water that fills the core of the tower complex, complete with local aquatic life.

Explore the city Temba!
Here's a map of Temba and a bit more description of some of the buildings here.

Most of the buildings are run down and have clearly been abandoned for years; fortunately, the water treatment center appears to be working and power has been restored to be reliable. What used to be stores or places to live in lies in ruins, but there may still be something to scavenge among the rubble. Do you want to risk a swim in the flooded area that has turned into a deep lake that has proven to be home to verious harmful creatures; or does it draw you to some of the more prominent and partially restored buildings, such as the hotel, the hospital or the amphitheater.

If you are lucky, you might even stumble over The Deep End, the bar located on one of the mid-levels of the tower residences in one of the residence towers. Unfortunately no bright neon signs can lead you there, but it does exist.

Explore the Ships!
He Rows new and old can make use of the massive hangars in the northern part of Temba to access the equally large Glitter Food and Peanut Party. When He Rows are off the planet, these serve as their homes, their bases of operations, and their vessels all in one. Each He Row has a room assigned to them on their ship, one only they can access. There are also spaces for workshops and labs, for cooking and growing things, and even, shockingly enough, a large green space with trees, grasses, groundcovers, and even a large lake with sand leading on toward it. It shares a wall with the fake aquarium that makes up a wall of a bar like the Deep End. So it's a great place to go swimming provided you remember to wear something. All in all there is a massive ship to explore, and maybe you'll even meet your crewmates there.


There be storms...
These power-altering storms keep ravaging parts of the planet every once in a while. No one truly knows where they come from or what to do about them yet, but one of them appears to be approaching. You have the option to find shelter in one of the buildings to wait for it to pass. Unless, of course, you rather feel drawn to investigate.

Should you step inside the storm, or even get lost in it, it will show ghosts of people you know and those you don't. It drains you of any super-human abilities and tries its best to keep you from getting to its origin. Are you going to try anyways? Or are you going to chase the whispers of people from your past? Maybe you will simply find yourself calling for help or stumble across another lost soul in need of assistance.

More information can be found here.

Wildcard!
You're welcome to use any previous test drive scenarios or previous game events as a basis for a thread/situation, or simply make up your own! Keep in mind that you're currently stranded on a planet with only basic necessities, but there is enough food and fresh water. Creature comforts, however, seem to be distinctly lacking. Quite unlike a gathering of potentially dangerous creatures to encounter. The setting is yours to explore and have fun with!

 

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code bases by tricklet
blossomingginger: (04)

Ships;

[personal profile] blossomingginger 2024-07-06 04:33 pm (UTC)(link)
As if it's not bad enough Cheryl's face twist up at the fact Alec is trying to clean himself up, her eyes roll at his words.

"If a warlock spell was real. In this case, water is going to do you more favors," she insists. And no, it hasn't occurred to her if aliens and spaceships are real, yes, magic could be, too.
stoicandsarcastic: (well the sky)

[personal profile] stoicandsarcastic 2024-07-06 05:05 pm (UTC)(link)
"Of course warlocks are real." Rude, just assuming warlocks don't exist. Alec's very certain that they do, else he's been living an illusion his whole life. He knows that's impossible; there's no way the past twenty something years are made up.

"You might want to stand back." At least, away from the line between glitter and sink. If there is one universal truth than transcends magic and aliens and anything else, it's that glitter loves to stick to everything.
blossomingginger: (02)

[personal profile] blossomingginger 2024-07-06 05:27 pm (UTC)(link)
"And where is your proof of this nonsense?" Cheryl asks, giving Alec a disgruntled look. Speaking of rude.

They clearly don't exist. In her world.

She does move back from the glitter, though.

"Of course. But glitter can be fun. When used in small doses. Appropriately."
stoicandsarcastic: (oh tie up the boat)

[personal profile] stoicandsarcastic 2024-07-06 05:46 pm (UTC)(link)
"My entire life...?" Which isn't nonsense. Warlocks exist, just like demons and vampires and werewolves and all the rest. It's a whole thing.

"There's nothing about this mess that's fun." Probably because it is a mess, and apparently part of what passes for food on the ships. Alec isn't thrilled about it at all. But even bad food gel was better than no food at all, right?
blossomingginger: (04)

[personal profile] blossomingginger 2024-07-06 07:05 pm (UTC)(link)
Cheryl crosses her arms and slightly shrugs.

"That's not proof for me." Because if it doesn't affect her, then certainly it doesn't exist. Sure. No one said she was easy to deal with.

There's a sigh from her as she looks over the mess. She sounds like it pains her to agree, but, "Agreed. Best we don't spread it around."
stoicandsarcastic: (but you didn't even notice)

[personal profile] stoicandsarcastic 2024-07-06 09:38 pm (UTC)(link)
"Guess that's your problem." Alec is reminded of some of his own uncharitable thoughts about Mundanes. He's really trying to be more open minded but sometimes it's just not that easy.

"Didn't know there was a we." He figures he'll be cleaning it up alone. But he's hoping that she's not going to watch and judge.
blossomingginger: (02)

[personal profile] blossomingginger 2024-07-09 08:22 am (UTC)(link)
"But it's not a problem," Cheryl insists.

She sighs and rolls her eyes. Cheryl both prefers going at things alone, and is a bit mean spirited to push people away, and yet, is naturally drawn toward teams, at the same time. She wants to find a place to belong....

"Well, I'm here. And I don't want it getting on me. Can I really count on you to clean it adequately?"