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Hello, He-Rows!
These past few weeks have been eventful. The Agrii sent you out to explore the vast city-planet of Coruscant with the simple request that you learn.
But the time for learning is over now, as after one last night in comfortable beds, the dawn of this day sees all of Temba's heroes compelled to seek out their respective ship for the inevitable return to Agra 10.
Just hope yours isn't the ship someone has loaded an entire bantha herd into.
The flight is eventless and once again has our pilots fly the ships through a very similar portal than the one they have used weeks ago. With that maneuver done, the autopilot on every ship will take over, informing their pilot that Agra 10 is just ahead and it will take care of the landing.
But is Agra 10 really up ahead? That may be a question that comes to mind for those that dare look out at the planet they are approaching. Some of you have seen Agra 10 from space before, and those that do don't exactly remember it being this dark, devoid of any color and just overall uninviting looking.
Attempting to disengage the autopilots unfortunately won't work and all ships enter this unfamiliar looking planet's atmosphere. Descending further has the vessels being swallowed by thick, dark clouds that seem to coil and pulse around the ships, resulting in a low, constant droning noise reverberating through each of them.
Have they again returned to an ongoing energy storm?
After characters may come to the impression that the ships will never break through the clouds, exactly that happens. And yet, still, not much is to be seen. What waits beneath the clouds is darkness and a thick fog minimizing what view said darkness may have permitted.
The ships land in what hopefully is the hangar of Temba, but at this point, who can really be sure of that?
But remaining in the ships for safety unfortunately isn't an option. Just as everyone has been compelled to enter their ships, now everyone feels compelled to step outside. The hangar seems wrong, but it hardly holds anyone's attention and as the entire group exits the hangar, they are greeted by a barren wasteland rather than Temba as they have left it. Ruins of its ruins may be made out with some guesswork, but the twisted and broken remains of what probably should have been there are hard to place anywhere.
The fog slowly lifts and the droning noise returns. But here, outside the ships, it has an entirely different quality. Not the humming of metal or a ship pressing through clouds much thicker than they have any right to be, but somehow the noise much rather sounds like the wail of several thousand tortured souls.
Somewhere in the distance something large groans. From the opposite direction, even further away, something even larger growls and to anyone turning their attention in the direction where the new light has shown up before their departure to Coruscant, will now see it clearly, shining in a bright green high atop a distant tower. Anyone turning their attention further up and towards the sky will notice yet one more thing:
It's looking back.
WHALE COMB HOME TO AGRA 10, HE-ROWS!
The Agrii haven't mentioned it, but apparently some idiot has tossed his apocalypse into the multiverse and it had to land somewhere, right? Right... Your places may not exist anymore, but that shouldn't be a problem. Reality is wrong here anyway and all those little comforts you have come to know and love simply don't exist anymore. Neither does time or hunger or death or anything you once believed to know.
Welcome to the apocalypse!
Please don't climb onto any creepy merry-go-rounds.
These past few weeks have been eventful. The Agrii sent you out to explore the vast city-planet of Coruscant with the simple request that you learn.
But the time for learning is over now, as after one last night in comfortable beds, the dawn of this day sees all of Temba's heroes compelled to seek out their respective ship for the inevitable return to Agra 10.
Just hope yours isn't the ship someone has loaded an entire bantha herd into.
The flight is eventless and once again has our pilots fly the ships through a very similar portal than the one they have used weeks ago. With that maneuver done, the autopilot on every ship will take over, informing their pilot that Agra 10 is just ahead and it will take care of the landing.
But is Agra 10 really up ahead? That may be a question that comes to mind for those that dare look out at the planet they are approaching. Some of you have seen Agra 10 from space before, and those that do don't exactly remember it being this dark, devoid of any color and just overall uninviting looking.
Attempting to disengage the autopilots unfortunately won't work and all ships enter this unfamiliar looking planet's atmosphere. Descending further has the vessels being swallowed by thick, dark clouds that seem to coil and pulse around the ships, resulting in a low, constant droning noise reverberating through each of them.
Have they again returned to an ongoing energy storm?
After characters may come to the impression that the ships will never break through the clouds, exactly that happens. And yet, still, not much is to be seen. What waits beneath the clouds is darkness and a thick fog minimizing what view said darkness may have permitted.
The ships land in what hopefully is the hangar of Temba, but at this point, who can really be sure of that?
But remaining in the ships for safety unfortunately isn't an option. Just as everyone has been compelled to enter their ships, now everyone feels compelled to step outside. The hangar seems wrong, but it hardly holds anyone's attention and as the entire group exits the hangar, they are greeted by a barren wasteland rather than Temba as they have left it. Ruins of its ruins may be made out with some guesswork, but the twisted and broken remains of what probably should have been there are hard to place anywhere.
The fog slowly lifts and the droning noise returns. But here, outside the ships, it has an entirely different quality. Not the humming of metal or a ship pressing through clouds much thicker than they have any right to be, but somehow the noise much rather sounds like the wail of several thousand tortured souls.
Somewhere in the distance something large groans. From the opposite direction, even further away, something even larger growls and to anyone turning their attention in the direction where the new light has shown up before their departure to Coruscant, will now see it clearly, shining in a bright green high atop a distant tower. Anyone turning their attention further up and towards the sky will notice yet one more thing:
WHALE COMB HOME TO AGRA 10, HE-ROWS!
The Agrii haven't mentioned it, but apparently some idiot has tossed his apocalypse into the multiverse and it had to land somewhere, right? Right... Your places may not exist anymore, but that shouldn't be a problem. Reality is wrong here anyway and all those little comforts you have come to know and love simply don't exist anymore. Neither does time or hunger or death or anything you once believed to know.
Please don't climb onto any creepy merry-go-rounds.